First things first, I love Evolve. I will even love it if it stays as it is. However, after watching TotalBiscuit’s WTF Is… on Evolve, he made some VERY interesting points.
The game feels a bit empty when the hunters and monster ARENT fighting. The hunters just chase and chase until they find him (or not) and the only real other objective is to maybe kill perk wildlife.
What if there were more interactable map environments? Some ways to set traps for the monster, or maybe if the monster can find some sort of nest (full of nasty phantoms?) and stir them up, creating a hazard for the Hunters.
An interesting point he made was the possibility of holding a point in the map that would accelerate dropship timers, so that if the hunters lose a medic early on they aren’t entirely screwed. It would also create more engagement opportunities than just “Oh the hunters domed me” or “Well, stage three time to roll faces”
Any ideas for these types of mechanics?