So i’ve seen around a lot lately people making the claim that the game has no real incentive for monsters players to engage the hunter team before he reaches stage 3, and just hiding/farming the first 10 minutes. throughout the alpha (played on PC because the PS4 alpha server’s were screwed, and in last weekends techinical test for the PS4 ive played a total of about 65 or so monster games, winning about 60 of them) and so im here to try to put these rumors to rest. Also not trying to brag with the monster W/L ratio, just a statement of fact so you guys can see im not some novice monster player or anything.
First off, anytime you’re the monster, and are at full armor - YOU SHOULD TRY TO ENGAGE THE HUNTER TEAM, mayve not full on face smash them, but personally, as a level 1 goliath once i have full armor i try to lure the hunters into a trap, and try to get a strike on them, im careful to keep my distance as long as i can, relying heavily on boulder toss. using hit and run tactics i try to drag the hunters through hostile wild life, staying far enough away where a trapper is really gambling when they throw down the arena, because me being far enough away there is a solid chance i can escape it in time.
REASONING BEHIND ENGAGING AT FULL ARMOR:
—When you’re at full armor, and u keep eating to evolve -> you’re wasting precious resources (wildlife) and every strike you put on the hunters makes you that much stronger in comparison at higher levels.
—When you evolve you recover a small portion of your HP (at least it seems this way, i could be wrong though) so using up at least all your armor whenever possible is always a plus, if you can at least get a strike out of it.
—In an ideal situation, you should be at 0 Armor when youre ready to evolve, otherwise that armor, and resources have gone to waste, and you’re not making any additional advances on the hunter team.
REASON FOR ENGAGING BEFORE STAGE 3:
—Once you’re stage 3, the hunters will likely stop pursuing you, and fall back to defend the reactor, which has got to be the WORST possible position for the monster player to be in.
—many hunters have gadgets they can throw down, up to 5. allowing them to heavily fortify a particular area, and when they’re given PLEANTY of time to do so, can make even a 100% stage 3 Goliath break apart like wet tissue paper.
—You are plenty strong enough at stage 2 to take on the hunters, and i often find that 100% armor at stage 2 in the fighting in the wildlife is MUCH easier than smashing my 100% stage 3 face into their reactor defenses
Now playing as the monster, i personally find hit and run tactics to almost always be better than full frontal engagement (especially as Goliath) and i often try my hardest to completely avoid leveling up to stage 3 if i know i can beat the hunters in stage 2.
a monster’s mobility is one of the huge advantages he has over the hunters, and that goes beyond just getting away from them to farm, shear itself is a dangerous challenge to the hunters, and if they’re busy trying to keep up with you and take you down, it’s much more likely they wont realize a friend of theirs has been caught in a carnivorous plant, or being eating by a rock toad thing.
another plus for the hit and run tactics are it lets the hunters do all the heavy lifting for you, they go through and kill all the wildlife, which you can then come back and feed on later -> also every time you take down a hunter, you get more evolve points, leaving you with more wildlife to feed on, and more fuel to keep your armor up.
Now of course not everyone will feel comfortable enough with the monsters to even think about engaging hunters at stage 1 on purpose, but over time i think this will be the high risk high reward top level tactics that will really set the pros apart from the novices. so i say to you monsters, use that armor, slowly chip at the hunters, and dont play hide and seek for 10 minutes to go toe to toe with 4 100% hunters on their home field advantage (defending the reactor)