Man you know, its hard to say because so much of each round is circumstantial. I’ll keep my feedback related to organized hunters since the easy wins don’t really mean anything:
Wraith - I can still juggle hunters a bit, but gone are the days of warp blasting a group in different directions. This really stinks because ‘Divide and Conquer’ was a really fun strategy for the Wraith. Honestly I don’t know how to win with Wraith anymore beyond getting lucky with creature interaction or buffs.
Kraken - I don’t think I hit more than 3 lightning strikes in the 6 Kraken games I’ve played since the patch. It is sooo easy to dodge. Vortex into LS no longer works, so I have yet to find another setup that will allow me to land the big hits. I feel like the devs want me to stop using LS and go for Aftershock (which IMO is in complete contrast to the ranged feel of the Kraken).
Goliath - I always choose Charge and until recently it was a really good low damage utility. Nothing was better than timing a charge just right so that you could tumble a hunter into an isolated area. Now hunters can immediately jetpack away and the ability feels useless.
Stress - Others have touched on this, and I think it merits a larger discussion related to balance. There is inherent stress to being the ONE vs EVERYONE. Its always stressful to play the monster. I love this game, but lately it has been getting worse. I feel like the only way a Monster wins is if the Hunters screw up or have a bad player. There are too many hunter combos that straight up negate Monster abilities.
Bottom Line - Knockback was fine! So what if a monster stun locks a SINGLE hunter, there are THREE more to punish him for that commitment.