I really want to have longevity in evolve, but so far, It’s been mediocre. Mostly because I’m always often stuck playing the monster in evac. When I’ the monster, I lose. when I’m the hunter I win. that simple. As a hunter in evac, I win at least 4/5 rounds. usually 5. as a mosnter, I win maybe 1, but usually 0. I try and mix up the monster, but goliath is suicide if they have a trapper and an assault (oh wait, they always do). Survivability only come from flying around out of reach of the assault. But monsters can’t do damage to hunters with an IQ of 4 or greater. And if you Finally get a hard earned kill… oh wait re gets to respawn in the time it takes to get armor again.
The monster is not a fun experience in pvp. Its great in solo. but terrible in pvp. That’s a bad thing.
So let me do the numbers here for Evacuation:
Monster gets to pick one perk, say damage bonus of 15%. Then 4 hunters pick a perk, lets say each take damage bonus 15%. So team M (monster) get’s 15% upgrade, while Team H (hunters) get +15x4
So monster really has to go defense perk or speed. both mean he can’t outdamage the healing/shielding/respawning, so lose-lose for monster. Did you know there’s a medic that can rez? Inowright? FU monster!
Voting. Some maps verrrry much favor hunters. Team M gets 1 vote. Team H gets 4 Votes. Democracy says Hunters get to choose all maps. Monsters get to cry as he always has to be the underdog. NO maps favor the monster. and even if they were, they would Never get voted for. Voting: good idea, bad implementation.
Handicaps: in my experience in pvp evac, the monster always looses without a handicap. You’ll say “you’re just a cruddy monster player.” Maybe. but as an equally cruddy hunter, I can consistently sweep all 5 rounds for the hunting team. Handicap seems to help the monster non-at-all. This tells me Evolve strongly favors hunters.
Monster’s should not require an expert player with full upgrades to have a decent chance at winning. A greenhorn can join up hunters and win.
Is there an official win/loss ratio, showing how many time the monster loses without a handicap, vs wins without a handicap. I hunch is that monsters have a high loss rate if you exclude solo. If so, there needs to be some tweaking. The game should be balanced such that a normal player can ahve a chance as a monster. Not just the pros. and if mosnters get nerfed just because some pros know how to abuse, then that is very poos logic. I want to have fun in multiplayer too.
Oh, and let me and my friend party and not have to be on the same team.