Monster pouncing mechanic needs to be altered


Just played a match as Hyde, had the flamethrower going against the behemoth which is constant damage and he pounces me? This is a stealth attack. Anybody else think there should be a 5-10 second lock on a monster being able to pounce after taking damage…I think that is very reasonable. Been playing this game less and less now that pouncing has become a go to tactic for most monster players in any situation.


I moved 5 posts to an existing topic: Sneak Pounce adds nothing positive to the game, and is particularly frustrating for Pug teams