I would consider myself a well rounded monster but I’m not perfect and I am in need of some work. Just recently started in on the competitive scene and as anyone knows pub stomping is not competitive play. Looking for some insight from competitive players and when I use the term “competitive” I am referring to tourney players. Playing on console utilizing Goliath.
So to my questions:
(1) What is the most streamlined perk that benefits the monster overall? Which works best for you?
I am well aware that feeding speed, movement speed, CDR, and Damage Bonus/Resistance are feasible but each is situational and somewhat dependent on competing teams comp and your monster play style given the chosen map. I’ve been addicted to speed perk since beta so I’ve been doing my best to wean myself off of it in favor of perks that may aid combat slightly more.
(2) Is it best to bait a dome at stage one rather than risk an evolution and possibly be caught mid/post evolve?
It’s not exactly the best idea for a stage one dome but very slick teams will hang back and cloak trapper so even though you think you’re in the clear its smack down time once you commit to the evolve. If you wait too long to evolve you’re giving time for the hunters to catch up as the whole evolution process take approx 12 seconds if I’m not mistaken which is nearly half the dome cool down period. I’ve found best scenario is evolve straight after dome even if they’re close. The slight damage you take to your HP pool is better than being caught in a bad dome with limited room to evade in.
(3) How often do you feed even if hunters are just around the corner?
Do you find it best to feed until it’s time to juke than go right back to it even if hunters are within 60m or do you blast out of there to create huge distance feed, rinse repeat. I know there’s no one solid tactic it’s a combination of many and knowing when to utilize them in conjunction with map knowledg and route chosen. Every instance is situational but just wondering what the consensus is.
(4) Hank, is it feasible to work through his shield when focussing a hunter i.e. Is it worth it to continue the onslaught if said hunter is near death (possibly medic) just to get that incap?
Let me put some context on that. You might be saying well why didn’t you focus support first? Well, perhaps in this instance the opportunity presented itself to jump on medic because he/she was straggling or out of position. The fight ensues you have some time to put in some damage. The squad arrives but you have a decent amount of armor we’ll say stage two and hank saves the day with his shield. Do you continue to wreak havoc? There’s no dome yet but if you commit there will be and the possibility exists to take serious damage do you stay or cut your losses.
I know these questions come across as very basic but I’m looking for what your perspective may be. A lot of the time in game things change in a flash and even though you were looking for that moment to flee you have now been given an opportunity to punish some players and/or take the win so I understand that there are varying circumstances that may be for or against you it’s just a matter of how you play your hand. Any feedback is appreciated please keep your L2P and other flame responses to yourself if you have nothing conducive to add to an intelligible conversation, thanks.