TLDR: Should Jump jets recharge recharge in the air?
So, I had a hard time dodging and evading the Monster’s attacks. Not because I can’t dodge, but because Jump jet dodge uses a considerable amount of fuel (as it should) and I find myself empty in the worst of times. I start most engagements with full fuel, and
With the Monster able to outrun a Hunter all day, and Harpoons being the only means to force attention away from a Hunter, I find myself quickly out of fuel to dodge attacks and become a slow moving punching bag more often that I would have liked.
After much thought, I believe that the rule making jump jets only recharging once the player hits the ground is very limiting on the Hunter’s mobility in an extended engagement.
They don't need to recharge at 100% in the air, but 50% (or a refined number around 50%) I think would increase mobility considerably.
I am unsure if this is a decision that would be put in for all Hunters. This could be found in the form of a buff or a perk to choose from.
I know that the current rules are in place for reasons. I do not want to propose a change that could be game breaking. However, I think this change will also give the Hunters a very balanced buff that does not change their DPS, Heath, and other stats, which on the whole are quite balanced.
The Hunter’s traversal speed will also not see much change, with exceptions to highly vertical maps where this change will be quite notable.
There will still be a need for jump jet management, and we will still see a gap between the good players and the novice players. I do think this will make the Hunters a little more competitive versus the Monster.