I’ve played Evolve since launch a couple of days now and I like it a lot. So I got online and checked the forums a bit to see what the word is. What strikes me is that a lot of people are complaining about Monsters running sometimes. I really don’t get this as seeking out and trapping your Prey is an integral part of hunting (in real life). Even so if you don’t like it, there are other game modes like defend that are based on more aggressive types of gameplay.
Furthermore this simply is the best strategy for the Monster at stage one or after you lose your armor, if you’ve played the Monster you should know this. If you played the tutorial videos you will learn that Turtle Rock even suggests running in their advanced tactics videos. If the hunters can’t capture the monster, then that’s their fault. A good trapper is vital in this issue, various tactics are sound, I will not diverge in this.
I do have a suggestion for a solution: Health regenerates on the Monster by eating, and Armor is only filled after a successful Evolve and cannot be refilled. This solves the running away and gives you an incentive to fight first, run second. It also solves the issue of getting damaged while evolving and not being able to do anything.
But I would suggest this for a game mode called Death Match or so, because it really isn’t supposed to be the main gameplay type.