When I say ‘Beginning Ability’, I don’t mean your skill point tree and how to use them, what I mean is one of those permeant round boost you get at the beginning of the round as either hunter or monster (i.e. Damage Resistance by 10%, Jetpack Recharge Increase by 50%, etc)
So, my idea could be interpreted by two ways, but I think its a good idea to give the monster a begging-round or mid-round advantage. It involves the FootStep Mechanic.
So, what I am thinking that for one of these ‘abilities’ or ‘boost’, that foot steps will fade away 10% faster with lvl 1, but can be upgraded to, idk, 30%? There could also be one that completely eliminates foot steps at the beginning of the round (4 seconds at lvl 1, but at lvl 3 the monster will not leave any foot steps until the hunters are released into the game).
This may seem a bit over powered, but the status could be modified to make the ability more equal. What do you think about this ‘Monster Ninja’ ability?