A while ago I posted a thread that attempted to discuss whether Monsters have been overnerfed, which can be found here.
Its become a bit of a balance discussion thread, and after reading much about people saying how stressful playing the Monster can be now, I made this thread to discuss what ought to be done for the monsters regarding certain strategies, such as dome-holding, to recent nerfs, like the knock back nerf on PC. TL;DR Feel free to discuss your balance ideas for Monster, or vent your anger. This thread is here for you.
For my own opinion, as I play often against bots, I have not seen or experienced much. But I have heard that there is a lot of stress to playing Monster nowadays. I have heard that at least two tournament finals have ended in Hunters winning 7 times out of 8 matches. I have heard the knock back nerf has rendered entire strategies related to Warp Blast, Tongue Grab, Vortex, Charge or Leap Smash have been all but nullified. I have heard that there is a new strategy for which monsters have no counter for, competitively. I have heard there are more nerfs on the way.
As a game, and as an eSport, that stresses balance, the 50/50, its important that Evolve does not have an imbalance of WHERE they balance. The game has often been balanced around pubs. The most casual environment. This is so that new players are not scared off by a steep learning curve, and this, admittedly, is an attractive and somewhat needed option. But the game should not be consistently balanced on the lowest common denominator.
Instead, it should be balanced around lower to middle tiers of competitive play, because here, the teams understand what to do, but still make occasional mistakes, as they are just easing into competitive waters. If pubs are really the best basis for telemetry and balance, then perhaps this thread wouldn’t exist at all.