There are a few stand out perks out there but there are a lot more where we really don’t bother with using.
What are some perks you just can’t for whatever reason believe it’s even in the game or don’t use… and what are your favorites?
- Armour Regen (Monster)
- Climb Speed (Monster)
- Cooldown Reduction (Monster)
- Damage Bonus (Monster)
- Damage Resistance (Monster)
- Feeding Speed (Monster)
- Movement Speed (Monster)
- Smell Range (Monster)
- Stamina Increase (Monster)
- Capacity (Hunters)
- Damage Bonus (Hunters)
- Damage Resistance (Hunters)
- Health Regen (Hunters)
- Jetpack Recharge (Hunters)
- Jump Height (Hunters)
- Movement Speed (Hunters)
- Quick Switch (Hunters)
- Reload Speed (Hunters)
I like variety in my monster play and I like to play with alot of different perks, and with the introduction of Skirmish I am more free to experiment with the perks in a more relax environment. But there are still perks I avoid…
For me personally I’ve only used Armor regen two times ever since their first buff and subsequent nerf again, I don’t see the point of using them anymore. Sneaking isn’t even that good most of the time and the regen speed doesn’t justify the potential benefits I could get from the other perks.
It was said the perk was intended to be used for sneaky game play but it’s counter productive because sneaky play isn’t viable there are other more viable perks for semi-sneaking play (full on sneak play is retarded, don’t do it!) like movement speed and increased feeding.
Not to mention pimp slapping a reaver or mammoth bird is a faster and effective alternate to get Armor.
Damage reduction follow second, I used to roll damage reduction on Kraken all the time before the first batch of perk balancing came out. It was really great because it helped teach me when I would be committing too much without the same health loss risk. but now it just doesn’t feel as good as it used to be, I have experimented with the ability on behemoth but they don’t provide the same use as it used to do.
Under appreciated/underrated perks for monster is Smell range and and climb speed, smell range is really good since the inescapable insta-dome became the new meta because it means you can ring a rosie around the map avoiding the trapper until you gain access to stronger abilities and into a favorable terrain to fight in. if by chance hunters get too separated when they are chasing you thinking they can corner you, you can punish them easier and safer since you know where the others will be opening the opportunity for an early incap without the risk of getting domed. sometimes hunters will try to bait you like this.
Be warned!! Slim will still make your life a living hell and your nostrils feel like they’re on fire.
Climb speed is great for countering wall humpers and evading hunters, but they are too situational for most people to use.
For the hunters I’d have to say Damage reduction is my least used perk, I like using everything else and often get very indecisive about which hunter perk to use. So I always go with HP regen when this happens, works wonders super fun when everyone on the team is using it with a Caira+Hank combo. I tried this once just for lolz and surprised at how effective it was.
Jump height is great for bunny hopping across the map, sadly it doesn’t make Daisy bunny hop with you. so that’s why it’s so underrated.