The monsters and minions go exclusively for the medic 100% of the time. There’s no need for strategy or cooperation or anything, Assault, support and trapper can stand touching the monster and just unload bullets in it’s back and it will still climb up and down the same wall 50 times just to get at the medic. If you get a player who’s even halfway decent at dodging it just makes things less than fun.
I feel like this could be fixed by just making the monster target the nearest unshielded enemy. If the medic boosts across the map rather than have the monster waste the time going over and climbing up then turning around to go back and climb back up, why not just make him attack the nearest enemy that he can actually hit?