When I first heard about this game I was very fascinated, and part of the reason I was fascinated was because I loved the idea of the hunt. Tracking the monster and figuring out how to cut him off, or stalking the hunters and picking them off one at a time.
However, after the glut of E3 videos, I’m getting the impression that most matches are a string of mobile arena battles, where the monster is caught and both sides whittle down each other’s health. The hunting and tracking seems like it’s just a way to give everyone a breather, and less a core focus of the gameplay. Is this the intent of the game? To mainly be about the big boss battles and not so much about the hunting mechanics? Because the pursuit of the monster is part of what makes Evolve stand out from other FPS games in my perspective.
A lot of this seems to revolve around the Mobile Arena, which persists for a long time and has a huge radius. Once the monster is sighted, it seems fairly easy to trap, and then the game turns into a slugging match. It seems to me that reducing the duration of the ability or increasing its cooldown would allow for matches with a lot more innovative and cunning play. With the game as is, the monster seems very easy to box in.