Considering the new patch and the new rift that has developed among us forumites regardless of platform and the fact that a lot of hunters are struggling with the new meta, I thought I would put out some advice about how to deal with experienced monsters. Other vets are more than welcome to put forth their wisdom here since I can’t speak for all platforms nor anyone else’s experiences.
First and foremost, I’ve been playing the game since launch, this is just my accumulative experience as a monster main and what I’ve learned from observing hunters. This will come in sections.
Jetpack Management Depending on the monster and the player, there is a pattern that monster players go through with ability combos. This varies from monster player to monster player and situation, but you can tell when there’s going to be a pattern. For instance, I open with a Warp Blast directly into your group and scatter all of you when I play a Wraith at one point, at another I may isolate a hunter with abduction, etc.
Learning this on the fly would be a pain in the ass, but once you start getting a beat on the pattern, start moving accordingly and avoid using your JP too much.
TL;DR: Kronk should only use Jetpack if have to.
Positioning & Terrain
Some places are better to fight for hunters than others similarly, some places are better to fight for monsters than others.
Hold the dome if it’s an unfavorable spot. Depending on your comp, you’ll want an area with a lot of elevation or with not many LoS breakers.
And I can’t stress these two things enough:
DO NOT BREAK LINE OF SIGHT WITH THE REST OF THE TEAM IF YOU NEED TO GO AROUND A PILLAR, DO IT, BUT GET BACK TO YOUR TEAM AS QUICKLY AS POSSIBLE, OTHERWISE IT’S A DEATH SENTENCE
Again, I can’t stress that enough. Spread out. Pay attention to where the rest of your team is, especially if you’re closing in on an Evolving monster, get into position, Assault should be on the monster’s ass, Trapper should be ready to cheese around pillars and the like. Most Medics and Supports should be in an elevated position to avoid getting immediately targeted.
The reason I say most is because there’s some Supports or Medics that require getting up close to a monster E.G. Slim. The rules still apply, back off at the appropriate times, and keep the pressure up. That said, this is THE BIGGEST problem I see most teams make, especially if I ambush the team while they’re coming for me. If there’s been roughly 30 seconds since the last engagement or Evolve, spread out and be ready for an ambush.
TL;DR: Kronk pick location to fight. Kronk should hold the dome if in bad spot. Kronk should maintain certain distance from rest of the team at all times.
You’re hunting the monster and you’ve had a few skirmishes and it’s got to Stage 2 recently and you’re 100+ meters away from it roughly. By the time you get there it’ll be ready for you with full armor. The monster comes out of nowhere and downs your trapper, then your support, then your medic, before you finally fall. So what do you do to avoid this?
Once the monster Evolves to Stage 2, on the higher tiers, most monsters will attempt to engage at S2 before going to S3. If you’re far enough off, they’ll feed to armor up before trying to engage (at least I do). Spread out a little and be ready for it to come out of nowhere. Medic, Support, and Trapper should maintain a certain amount of distance from eachother, Assault should drive it into the killbox.
If a monster engages hold the fucking dome until it attempts to run I’ve only seen a handful of teams do this, and in the times that it’s happened, I’ve nearly or actually lost several matches because of it. You get guaranteed health damage if you can trap it with no armor, and you may get most of its health if your team knows how to dodge and the Assault is doing their job.
TL;DR: Kronk must spread out. Kronk needs to be ready. Kronk must work with team. Kronk must dome only if monster run.
Considering it’s still early, what I’ve seen work is TS Hank/OG Hank & Slim (firsthand experience), Caira & Hank/TS Hank/Sunny, etc.
Experiment with your comp in customs or in QP, see what works. Cabot works best with Burst assaults like Parnell, Lenny or Torvald. You COULD get away with Markov & Blitz Kov (the latter only amping when the gold beam is active or the monster happens to be about to run into a mine).
TL;DR: Kronk must experiment.
That’s the details I can think of. In practice it’s a lot more difficult despite me preaching this, but this shit works. You’re still perfectly capable of killing the monster, it just takes a lot more effort now that the crutch you’ve had for close to a year has been removed. Work on your game and adapt to the new meta.
Any other vets are free to share their thoughts and what they’ve experienced.
Edit: I should say: keep it clean I don’t want Platform wars or anything else here. It’s irrelevant in this regard. If you want to rant or flame, we’ve got other threads for that.