With NO further tweaks beyond “making them stack”?
Yes, itd be amazingly OP.
Each dot does 40 DPS (4 ticks per second, 10 damage per tick)- You could easily get that to 120 dps, Flame breath someone from range, then leap/charge.
With OTHER changes made with this concept in mind?
Of course it wouldnt be OP. Personally id LOVE to actually see Meteor Goliath go this way- Right now i strongly feel meteor goliath gets “punished” for chaining combos versus Original Goliath. Youre trading a fair bit of “up front” damage on meteor goliath for that burn- So when you combo things youre down all the upfront damage, and just extend the dot by a second or two. The problem with trading up front damage for burn damage is it gives the team a LOT of time to react to things. 6+ seconds for hank to swap to the shields to prevent damage, medics get 6+ seconds to get their healing tools out, or get healing bursts off cooldown, sunnys drone will NEVER leave the person youre focusing alone, making it impossible to nail someone with an ability, smack someone else to draw the drones attention, and then go back to your original target.
If you use an ability with meteor goliath, let the burn do its damage, and then do another ability, his overall damage will be “higher”- But itll also take 12+ seconds to do all said damage. On the flip side, depending on what point values were comparing, chaining a combo quickly, even with the burn, will do less overall damage than regular goliath will- who does it at the moment of impact, and doesnt give the hunters time to react.
Ive always felt this was a “flaw” in the mechanics of Meteor Goliath (And despite all this i still normally only play him as monster, [s]hes just so bad ass lookin’, and what matters more than that right?)- And have always loved the idea of his DOTs stacking.
But for better or worse, the devs have said (at least for now) they intend to keep his DOTs as is, and not let them stack (This ideas been brought up before. But we can dream ;-; )