I have been getting tired of people complaining all the time about buffs and nerfs because on THEIR platform the Hunters/Monsters are too strong/too weak already.
The AVERAGE PC-player has a higher weapon accuracy than the AVERAGE console player, which means that on PC the Hunters look stronger and on console the Monsters do.
However, I remember a time when this was reversed: When damaging Weapons had the aim-botty assist.
I am not saying that it should be brought back to the same extent, but something along the lines of
- snap to target works for damaging weapons again (lasts very short)
- option to enable aim assist also adds a cooldown to the snapping (lasts much longer than a snap) so that it can not be spammed for perfect accuracy
To be honest with you, I dont know if the actual telemetry backs up that PC hunters outperform console hunters. It might just be a false perception. But if that is the case, tweaking aim assist may prove to be a far more effective solution than having 2 different balancing processes.
Edit: The mentioned cooldown should be about 2 full seconds, so that it can not be abused by Cabots RC, which otherwise would have perfect accuracy with every shot.