So my idea is for a medic with a bow. It would carry two types of arrows
First is a standard explosive payload arrow that does light damage.
Second is a healing arrow that when fired creates a zone that provides a “hefty” health per second (almost exactly like the perk) that lasts 3-5 seconds. Ideally for this you would be firing where the person is dodging and trying to keep them in the zone. A few things about this, depending on the HPS it could only stick to the environment or it could actually stick to the monster so it is healing the person it is attacking. This of course would be adjusted to work between fire rate, HPS, how long it lasts to be balanced and add in accuracy needed to make it work. This would heal the medic less than the rest of the group like Caira’s grenades… The effect would not stack with multiple overlapping arrows.
For defense I was thinking a personal jetpack enhancer (no movement boost) that would give unlimited jetpack for a tested duration (to balance) that takes as long as acceleration field to come back.
Lastly just a healing burst that matches Caira’s.