I think a lot of people will agree when I say that Markov is a little underwhelming right now and in ESL his only pick reason seems to be to counter Kraken’s Banshee-Mines. I have 3 problems with this:
- Assault Characters are unequally effective against different monsters. (not only Markov, not only Assaults)
- 1 Ability is rendered almost useless against a specific character (Jack is a problem too)
- Even though 1 Banshee-Mine-Point is often used against Markov, 3 just seems like a waste.
My suggestion would be the following: The stronger the Banshee-Mines (the more points are put into them) the more Capacity they drain from the Lightning Gun to pop. This would transform Banshees from an offensiv tool to a defensive tool against Markov because it would allow a Kraken to drain the Lightning Gun quicker without taking more damage himself. To balance this out for Markov I’m thinking of a Capacity buff for the Lightning Gun. If this change goes online, I think the Assaults would be more equal when fighting a Kraken and also Markov would be more viable against the other monsters.