@SABRqq the difference with COD and CSS call outs is that the maps are extremely linear in comparison to evolve. In every round you arive basically at one of three choke points - as well as half the maps having a or b bomb sites. Upper or lower B for example, short A - theres limited variables for how you arrive at each lane.
The huge difference to evolve is there is no linear path. There are trends due to where food tends to be but its very different.
Sorry if I appeared negative, as a whole the callouts are a good idea and for example I can see myself using the term ghost town for orbital drill as well as other examples over time. But I do think that the naming of areas needs reflection for your idea to work effectively. Personally I would simplify the amount of callouts per map there are to many imo, you can call the monster is between to callouts, you don’t need another in between. But thats ok I guess people learn over time, main point is any directional/height/compass based names apply only to their global positioning on the map aka no upper/north name sakes in the south of the map.
Keep up the good work my frustration is based solely at people who are silent in game and appear not to understand compass calls.