Hey guys, new to the forums here but been a somewhat long-ish time Evolve player and i’ve just recently returned with the new f2p model, loving the booming player base, its a big difference on what its been.
One thing that kind of irked me for a while is the sound design for the monsters.
Design-wise, the monsters are unique
Gameplay-wise, the monsters hit it dead on
Sound-wise, not a single monster, except the Elder Kraken actually make its fights feel like a battle of the ages. The only reason I say that is the sound clip for his Death Spiral, its eldritch-esque screech stands out from any other sound I’ve heard in Evolve and gives the monster character unlike Elder Kraken’s standard counterpart.
I wish Gorgon sounded more of what she is (a giant spider) but greatly amplified. She has such a bony body i’m surprised that i’m not hearing the cracking and clacking of her limbs, but only a almost unnoticeable sound clip that randomly plays, where it’s just her mouth making the noise, or her short front arms, but otherwise she just has fat and heavy sounding footprints akin to a Goliath. You guys said somewhere before Gorgon is the most disgusting/ terrifying monster made yet, that’s definitely true, but she certainly doesn’t not sound terrifying and that’s just an example of what I think should be changed in some aspect of Gorgon, other monsters have their own problems that I won’t mention since this post will be long enough already. To be honest I couldn’t even explain how the other monsters sound like to someone else, other than naming its number from the list of generic roars and growls (sorry), Elder Kraken is a true terror from the depths.
You guys, Turtle Rock Studios, should really invest in your sound design because not only would it make the monsters unique and indoctrinate fear in hunters, it could also very well help hunters to react if a monster is attack from outside their view.
Correct me if i’m wrong, I play very very little as a hunter (30 hours at least as monsters, 32 hours total playtime), but I think the hunters rely on the HUD/ UI too much while tracking or fighting monsters, it’d bring more of a unique aspect of Evolve out in a subtle way.
Like Overwatch for example when heroes use their ultimates and they shout dialogue, could add so much more immersion and life to the game, how many times have you though “DUCK AND COVER!!!” when you heard McCree saying “It’s High Noon”? I fail to count to be brutally honest. The few times i’ve played as a hunter, never did I feel as the monster being a immediate threat, at any stage. Though if I play Elder Kraken I feel like a brutal god and just because of the damn great single sound clip of the Death Spiral.
One off-hand idea was to also add a some form of unique music tracks, dynamic tracks maybe, to each monster and as a fight would progress longer than the average skirmish, the music would intensify and really bring out the blood and sweat from an intense fight between man and beast. I’m thinking of tracks up to the intensity of Dark Souls or MGR: Revengeance where the songs match the opponent and dynamically matches the moment in a battle from its start to its bloody intense middle and to the triumphant end. I’m kind of surprised that even at Stage 3 when the Relay is vulnerable not a single track plays when that’s the definete point in the game where either side is going to lose.
What do you guys think? Sorry if my post is hard to read. I really hope you guys read and consider this greatly because this could very well add so much to this game.