Had console players gotten the HILARIOUSLY named (and doubly ironic when it blew up in their faces) Monster Race Edition I would have probably viewed this whole situation a little differently.
$90 for the game and two season passes (and some other guff) is better than paying $110 (without tax and/or shipping), definitely.
But that still doesn't really fix the issue, innit? You're (2K and company) still hitting me over the head with overpriced dlc before the game has a solid release date. I literally no'd when they did that cause A) $25? Really? and B) RIP community. I repeat, I wanted this game to be huge. Obnoxiously huge. BUT NOPE.
I remember waiting on pre ordering Evolve (was asking friends to see if they'd get it) when 2k kicks me in the face with those prices. It's really disheartening that, for a character based co-op game, you're asking for that much money for the characters when the game hasn't launched. What backwards sense is that?
Why do gamers do this to themselves?
Why do publishers do this to gamers?, would be the better question.
It clearly blew up in their faces, why?
Cause it was overly expensive, overly brash, and overly narcissistic to expect your new co-op character based game to be a massive hit. My reasoning isn't "bullshit". I decided that I wasn't going to support them because they already wanted more of my money before the game released. Why should I get it first day when I can just wait for the price drop/sales (and OHHHH did they came). It's a perfectly reasonable decision that I made which worked out in the end.
These games need a good community to back them up, thus they (pubs and devs) need to treat them well. Not "well yeah we're going to be amazing so here's a lot of horribly priced DLC and microtransactions"
2K did the opposite of that and look where that got us.
I love Evolve, I really fucking do, but it had one of the worst launches of all time.
I don't mind dlc plans, I don't mind visual microtransactions. I've clearly spent a decent amount of money on DLC (hell i'm sure if I look at my spending history i'd also find some evidence of purchasing microtransactions for a skin in some game or another) and other such guff (used to be a huge CE collector but that has slowed down considerably recently). What I do mind is seeing a co-op game that will live or die by its community and their pub doing everything in their power to nuke that goodwill before the game releases.
Fast forward a year and look, us doubters were right. Although we knew that already. But no, my reasoning is "bullshit".
Yes I saw that edit.
Siege's "premium" version only gives you silly skins that you don't need and other bullshit, while all the maps and CHARACTERS THAT PLAY DIFFERENTLY are free...which is how these games should be done. I don't have Siege but I REALLY hope more co-op game devs copy their dlc strategy.
No idea about Division, and Destiny's first two dlc packs were overpriced by $5-10 or so (TDB should have been $10 AT MOST, HOW should have been $15) not...."LOL 4 CHARACTERS AND A MONSTER FOR $25". The Taken King was WELL WORTH the $40, with all the stuff it added. Not to mention it was a great start up point for beginners as you could get the legendary ed with all the stuff.