Hello everyone. This will be my suggestion on how to fix Planet Scanner and make Monster sneaking viable strategy.
Okay, so I have put 28 hours into the game and I think I have enough knowledge to give some proper feedback about how to make sneaking in this game again a viable tactic. A lot of people wants a sneaking back from old game (legacy), which I totally understand! And a lot of people prefers to have faster fights in the dome, which I understand as well. I want them both. So I thought of an idea and I will present it to you guys.
Overall I think that the Planet Scanner removes the point of tracks and birds, which in my opinion are both nice and immersive features! So it’s pretty counter intuitive to create feature such as tracks and then make it pointless by creating another feature, don’t you think Devs?
So here are my two cents on how to “improve” Planet Scanner in a way to make it still usefull gadget for Hunters but at the same time allow Monsters to perform sneaking strategy.
remove the Monster outline from Trapper point of view. I think that’s a biggest one. Trapper can see Monster through walls, bushes, tress giving its perfect position away. Why? It’s like a wallhacks. The Planet Scanner should only give Monster position on the radar, not the perfect outlines of the monster.
make the cooldown 1,5 times longer than it is right now. Trapper shouldn’t be able to spam this gadget every 30 seconds. It feels like Monster is spotted entire game, which once again make - tracks, birds, sounds all pointless.
another thing, I think would be needed to balance the Planet Scanner changes. Make Monster footsteps louder, while Monster sneaking sounds quieter. It’s pretty self explanatory. With removing outlines and making CD longer, you will need to listen to footsteps sounds more often, follow the tracks or even stop for a moment to think where Monster would go. By making footsteps louder, you force Monster to either sneak near Hunters or be aware of his surrondings, because Hunter will more likely be able to tell in which direction he is.
I think that’s all I have thought of. I’m pretty sure this idea would bring back the old Evolve sneaking mechanic to life and will also satisfy players that like to know general direciton of the Monster. I think that lack of outline will make Hunters play much more carefully on the corners and actually listen to the surrondings, while Monster will be able to perform sneak attacks, hide in bushes and sneak past Hunters.
So that’s all. Thanks for reading, and I would appreciate any feedback from playerbase or TRS devs themselves.
PS. to everyone. Also I wanted to make it clear that I’m not big fan of playing as Monster. My ideas and opinions are solely because I love this game and I want it to be immersive and exciting. I think that sneaking is wasted ability in the current build and I want it improve. So please take all of my comments with a bit of distance. I never was and probably never will be Monster player, so my ideas aren’t biased.