EDIT: Sorry for duplicate post, was trying to link it to the PC Bug Reports for moderator attention.
Like many others with high-end PCs, I’ve had less than satisfactory frame rates when playing Evolve. I’m running an i7-3770K @ 4.4GHz + GTX 980, using an SSD and 1080p 60hz monitor with all drivers up to date, and sometimes when I open the game I get a normal expected performance of around 90-150+ fps like most benchmarks have been showing with my setup. Then there will be other random times when I run the game and the frame rate hovers between 50-60 fps under the same graphical conditions.
The performance I’m about to get becomes evident as soon as the game loads onto the character selection screen, and sometimes it will be just under 60fps, and other times it will be over 150. When it’s under 60fps, it will stay around that and be under that number for the rest of the game.
The curious thing is, when I have a Chrome window open in the background the issue fixes itself and game performance shoots back up. When I close Chrome and have no other windows open but Evolve, performance degrades again, and I can’t press the desktop key or minimize the Evolve application window either unless I force Ctrl+Alt+Del. Then I’ll open a Chrome window, click back into Evolve and see the frame rate go back up from ~50fps to 100 (although I did get some stuttering afterwards and an eventual crash to desktop. This may have something to do with the latest Nvidia drivers 347.52 and the “DXGI_ERROR_DEVICE_HUNG” people have been reporting).
Alternatively instead of a Chrome window I tried opening the Battle.net client in the background and it worked as well to eliminate the frame rate throttling. I’m guessing any application which utilizes the GPU to some extent will help resolve the problem. There are however other hiccups and stutters in the game which I’ve noticed, mainly happens when an event triggers or asset-loading such as the monster evolving, or getting hit by a specific wildlife for the first time…possibly related to the day one 3GB patch that “fixed” long loading times, retiring some textures and assets to pre-load before the game starts. This would make complete sense that now with shorter load times, textures, assets and variable events are being loaded on the fly causing stutters. I wonder whether an option or tweak could be made available to pre-load instead. I’d much rather prefer longer load times than constant hitching.
This made me wonder whether Chrome (or another internet browser like Firefox) is running some kind of script that Evolve isn’t utilizing, such as the full GPU capability. If any of you are getting strangely low frame rates but can’t seem to figure out why it’s sometimes fine and sometimes not, try having an internet browser open in the background and see if it improves anything.
Continuing the discussion from Report your Evolve bugs here:
Continuing the discussion from PC Bug Reporting: