Since the monster is there destroy the Paterson drive, it makes sense that it has two victory conditions
A) Evolve to stage 3 and destroy the drive directly
B) Kill the hunters, thus leaving nobody in your way to achieve A
However there is a problem with the Hunter’s victory conditions
A) Kill the monster, thus saving the Paterson drive
B) run out the clock … which stops the monster because … it has a bedtime?
Why do the hunters win when the clock runs out? I get the gameplay mechanics reason, but it makes no sense. As long as the monster is alive, it poses a threat to the Paterson tech, and it’s not like the monster has a reason to “give up” after an arbitrary amount of time.
Solution: Add something in space, a satellite or something, like Jack’s beacon but a LOT more powerful, and which takes 12 minutes to charge (give or take). Once the clock runs out the satellite pinpoints the monster’s location and takes it out with a Death Star worthy pillar of light energy.
It would be more satisfying for the Hunters than just flying away from the area while the monster presumably waves goodbye at them, and it wouldn’t take that much work, as it would just require a new victory animation. Honestly there should be more anyway.