[Logged] DRAW.. restarting round.. loop

Please send me your game.log.
To do so, please follow these steps:

  1. Run the .bat file in the link below. The game should automatically launch.
  2. Go into training and get to the draw screen.
  3. Close the game. This will cause the .bat file to automatically copy for you what is needed. You don’t need to copy anything manually.
  4. Paste to me either here or in a PM what was generated.

Awwww, it restarts when there’s a draw now? Damn. :frowning:

Maybe i am blind but i dont see any link posted below.

Whoops! I added the link! ><

i only see this >< no link at all :slight_smile:

Oh, I added the link to my other post xD
But here it is! Third time’s the charm? :smiley: :smiley: :sweat_smile:

1 Like

yay finally!! ^^

2 Likes

kk here is the log

<20:34:11> Stream Engine Initialization
<20:34:11> GameName: EVOLVE
<20:34:11> BuildTime: Sep 16 2016 08:15:02
<20:34:11> Font initialization
<20:34:11> Physics initialization
<20:34:11> Sound initialization
<20:34:11> Initializing AudioDevice now!
<20:34:11> Initialize FMOD with dynamic memory callbacks
<20:34:11> Starting to initialize Windows Audio Session API output!
<20:34:11> Playback drivers found: 5
<20:34:11> Available playback drivers:
<20:34:11> 1. Reproduktory (Realtek High Definition Audio)
<20:34:11> 2. Realtek Digital Output (Realtek High Definition Audio)
<20:34:11> 3. Realtek Digital Output(Optical) (Realtek High Definition Audio)
<20:34:11> 4. Realtek HD Audio 2nd output (Realtek High Definition Audio)
<20:34:11> 5. 1 - 48FHD_LCD_TV (AMD High Definition Audio Device)
<20:34:11> FmodEx-AudioDevice: Now running on driver: Reproduktory (Realtek High Definition Audio)
<20:34:11> Record drivers found: 1
<20:34:11> Available record drivers:
<20:34:11> 1. Mic in at front panel (Pink) (Realtek High Definition Audio)
<20:34:11> Record config is set to autodetect using record driver 0
<20:34:11> Initializing FMOD-EX now!
<20:34:11> Initialized FMOD-EX
<20:34:11> Using FMOD version: 00044461 and internal 00044461!
<20:34:11> Initializing SoundSystem now!
<20:34:11> Renderer initialization
<20:34:11> Logging video adapters:
<20:34:11> - AMD Radeon ™ R9 390 Series (vendor = 0x1002, device = 0x67b1)
<20:34:11> - Adapter index: 0
<20:34:11> - Dedicated video memory: 8169 MB
<20:34:12> - Feature level: DX11 (SM 5.0)
<20:34:12> - Displays connected: yes
<20:34:12> - Suitable rendering device: yes
<20:34:12> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
<20:34:12> - Adapter index: 1
<20:34:12> - Dedicated video memory: 0 MB
<20:34:12> - Feature level: DX11 (SM 5.0)
<20:34:12> - Displays connected: no
<20:34:12> - Suitable rendering device: no
<20:34:14> Opening Pak file game\languages\usa-en_xml.pak
<20:34:14> Opening Pak file game\languages\usa-en_audio.pak
<20:34:14> Opening Pak file game\animationscaf.pak
<20:34:14> Opening Pak file game\animationsconfig.pak
<20:34:15> Opening Pak file game\animationsdba.pak
<20:34:15> Opening Pak file game\characters_creatures_armadonbull_data.pak
<20:34:15> Opening Pak file game\characters_creatures_armadonbull_ts.pak
<20:34:15> Opening Pak file game\characters_creatures_batray_data.pak
<20:34:15> Opening Pak file game\characters_creatures_batray_ts.pak
<20:34:15> Opening Pak file game\characters_creatures_blitzleopard_data.pak
<20:34:15> Opening Pak file game\characters_creatures_blitzleopard_ts.pak
<20:34:15> Opening Pak file game\characters_creatures_canyoneel_data.pak
<20:34:15> Opening Pak file game\characters_creatures_canyoneel_ts.pak
<20:34:15> Opening Pak file game\characters_creatures_canyonstrider_data.pak
<20:34:15> Opening Pak file game\characters_creatures_canyonstrider_ts.pak
<20:34:15> Opening Pak file game\characters_creatures_carnivorouschomp_data.pak
<20:34:15> Opening Pak file game\characters_creatures_carnivorouschomp_ts.pak
<20:34:15> Opening Pak file game\characters_creatures_cephaladon_data.pak
<20:34:15> Opening Pak file game\characters_creatures_cephaladon_ts.pak
<20:34:15> Opening Pak file game\characters_creatures_crowbillsloth_data.pak
<20:34:15> Opening Pak file game\characters_creatures_crowbillsloth_ts.pak
<20:34:15> Opening Pak file game\characters_creatures_dunebeetle_data.pak
<20:34:15> Opening Pak file game\characters_creatures_dunebeetle_ts.pak
<20:34:15> Opening Pak file game\characters_creatures_glaciopod_data.pak
<20:34:15> Opening Pak file game\characters_creatures_glaciopod_ts.pak
<20:34:15> Opening Pak file game\characters_creatures_harpy_data.pak
<20:34:15> Opening Pak file game\characters_creatures_harpy_ts.pak
<20:34:15> Opening Pak file game\characters_creatures_mammothbird_data.pak
<20:34:15> Opening Pak file game\characters_creatures_mammothbird_ts.pak
<20:34:15> Opening Pak file game\characters_creatures_marshstrider_data.pak
<20:34:15> Opening Pak file game\characters_creatures_marshstrider_ts.pak
<20:34:15> Opening Pak file game\characters_creatures_megamouth_data.pak
<20:34:15> Opening Pak file game\characters_creatures_megamouth_ts.pak
<20:34:15> Opening Pak file game\characters_creatures_nomad_data.pak
<20:34:15> Opening Pak file game\characters_creatures_nomad_ts.pak
<20:34:16> Opening Pak file game\characters_creatures_obsidiangrub_data.pak
<20:34:16> Opening Pak file game\characters_creatures_obsidiangrub_ts.pak
<20:34:16> Opening Pak file game\characters_creatures_phantom_data.pak
<20:34:16> Opening Pak file game\characters_creatures_phantom_ts.pak
<20:34:16> Opening Pak file game\characters_creatures_reaver_data.pak
<20:34:16> Opening Pak file game\characters_creatures_reaver_ts.pak
<20:34:16> Opening Pak file game\characters_creatures_shared_data.pak
<20:34:16> Opening Pak file game\characters_creatures_shared_ts.pak
<20:34:16> Opening Pak file game\characters_creatures_spotter_data.pak
<20:34:16> Opening Pak file game\characters_creatures_spotter_ts.pak
<20:34:16> Opening Pak file game\characters_creatures_steamadon_data.pak
<20:34:16> Opening Pak file game\characters_creatures_steamadon_ts.pak
<20:34:16> Opening Pak file game\characters_creatures_trapjaw_data.pak
<20:34:16> Opening Pak file game\characters_creatures_trapjaw_ts.pak
<20:34:16> Opening Pak file game\characters_creatures_tyrant_data.pak
<20:34:16> Opening Pak file game\characters_creatures_tyrant_ts.pak
<20:34:16> Opening Pak file game\characters_creatures_venomhound_data.pak
<20:34:16> Opening Pak file game\characters_creatures_venomhound_ts.pak
<20:34:16> Opening Pak file game\characters_hunters_merc_abe_data.pak
<20:34:16> Opening Pak file game\characters_hunters_merc_abe_ts.pak
<20:34:16> Opening Pak file game\characters_hunters_merc_aberenegade_data.pak
<20:34:16> Opening Pak file game\characters_hunters_merc_aberenegade_ts.pak
<20:34:16> Opening Pak file game\characters_hunters_merc_bucket_data.pak
<20:34:16> Opening Pak file game\characters_hunters_merc_bucket_ts.pak
<20:34:16> Opening Pak file game\characters_hunters_merc_cabot_data.pak
<20:34:16> Opening Pak file game\characters_hunters_merc_cabot_ts.pak
<20:34:16> Opening Pak file game\characters_hunters_merc_caira_data.pak
<20:34:16> Opening Pak file game\characters_hunters_merc_caira_ts.pak
<20:34:16> Opening Pak file game\characters_hunters_merc_cairalowgrav_data.pak
<20:34:16> Opening Pak file game\characters_hunters_merc_cairalowgrav_ts.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_crow_data.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_crow_ts.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_emet_data.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_emet_ts.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_griffin_data.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_griffin_ts.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_griffinelectro_data.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_griffinelectro_ts.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_hank_data.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_hank_ts.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_hanksgt_data.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_hanksgt_ts.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_hyde_data.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_hyde_ts.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_lazarus_data.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_lazarus_ts.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_lennox_data.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_lennox_ts.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_maggie_data.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_maggie_ts.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_maggiesavage_data.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_maggiesavage_ts.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_markov_data.pak
<20:34:17> Opening Pak file game\characters_hunters_merc_markov_ts.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_markovblitz_data.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_markovblitz_ts.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_parnell_data.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_parnell_ts.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_parnelltank_data.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_parnelltank_ts.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_scrap_data.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_scrap_ts.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_slim_data.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_slim_ts.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_sunny_data.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_sunny_ts.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_tech_data.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_tech_ts.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_torvald_data.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_torvald_ts.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_val_data.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_val_ts.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_valrogue_data.pak
<20:34:18> Opening Pak file game\characters_hunters_merc_valrogue_ts.pak
<20:34:18> Opening Pak file game\characters_hunters_shared_data.pak
<20:34:18> Opening Pak file game\characters_hunters_shared_ts.pak
<20:34:18> Opening Pak file game\characters_monsters_goliath_data.pak
<20:34:18> Opening Pak file game\characters_monsters_goliath_ts.pak
<20:34:19> Opening Pak file game\characters_monsters_goliathmeteor_data.pak
<20:34:19> Opening Pak file game\characters_monsters_goliathmeteor_ts.pak
<20:34:19> Opening Pak file game\characters_monsters_grounder_data.pak
<20:34:19> Opening Pak file game\characters_monsters_grounder_ts.pak
<20:34:19> Opening Pak file game\characters_monsters_krakenelder_data.pak
<20:34:19> Opening Pak file game\characters_monsters_krakenelder_ts.pak
<20:34:19> Opening Pak file game\characters_monsters_lurker_data.pak
<20:34:19> Opening Pak file game\characters_monsters_lurker_ts.pak
<20:34:19> Opening Pak file game\characters_monsters_rocky_data.pak
<20:34:19> Opening Pak file game\characters_monsters_rocky_ts.pak
<20:34:19> Opening Pak file game\characters_monsters_shared_data.pak
<20:34:19> Opening Pak file game\characters_monsters_shared_ts.pak
<20:34:19> Opening Pak file game\characters_monsters_teleporter_data.pak
<20:34:19> Opening Pak file game\characters_monsters_teleporter_ts.pak
<20:34:19> Opening Pak file game\characters_monsters_wraithphantom_data.pak
<20:34:19> Opening Pak file game\characters_npcs_bodies_data.pak
<20:34:19> Opening Pak file game\characters_npcs_bodies_ts.pak
<20:34:19> Opening Pak file game\characters_npcs_cdfs_data.pak
<20:34:19> Opening Pak file game\characters_npcs_dead_data.pak
<20:34:19> Opening Pak file game\characters_npcs_dead_ts.pak
<20:34:19> Opening Pak file game\characters_npcs_heads_data.pak
<20:34:19> Opening Pak file game\characters_npcs_heads_ts.pak
<20:34:19> Opening Pak file game\characters_npcs_jetpack_data.pak
<20:34:19> Opening Pak file game\characters_npcs_jetpack_ts.pak
<20:34:19> Opening Pak file game\characters_npcs_skeletons_data.pak
<20:34:19> Opening Pak file game\entities.pak
<20:34:19> Opening Pak file game\levels_desert_mountains.pak
<20:34:19> Opening Pak file game\levels_forest_cliffs.pak
<20:34:19> Opening Pak file game\levels_ice_crashsite.pak
<20:34:20> Opening Pak file game\levels_lava_rivers.pak
<20:34:20> Opening Pak file game\levels_tutorial.pak
<20:34:20> Opening Pak file game\materials_basic_lighting.pak
<20:34:20> Opening Pak file game\materials_basic_sky.pak
<20:34:20> Opening Pak file game\materials_basic_special.pak
<20:34:20> Opening Pak file game\materials_basic_terrain.pak
<20:34:20> Opening Pak file game\materials_basic_universal.pak
<20:34:20> Opening Pak file game\materials_basic_water.pak
<20:34:20> Opening Pak file game\music.pak
<20:34:20> Opening Pak file game\objects_basic_dropship.pak
<20:34:20> Opening Pak file game\objects_basic_effects.pak
<20:34:20> Opening Pak file game\objects_basic_gameplay.pak
<20:34:20> Opening Pak file game\objects_basic_level_specific.pak
<20:34:20> Opening Pak file game\objects_basic_lighting.pak
<20:34:20> Opening Pak file game\objects_basic_man_made.pak
<20:34:20> Opening Pak file game\objects_basic_natural.pak
<20:34:20> Opening Pak file game\objects_basic_props.pak
<20:34:20> Opening Pak file game\pc_game_levels_desert_mountains.pak
<20:34:20> Opening Pak file game\pc_game_levels_forest_cliffs.pak
<20:34:20> Opening Pak file game\pc_game_levels_ice_crashsite.pak
<20:34:20> Opening Pak file game\pc_game_levels_lava_rivers.pak
<20:34:20> Opening Pak file game\pc_game_levels_tutorial.pak
<20:34:20> Opening Pak file game\scripts.pak
<20:34:21> Opening Pak file game\sounds_collisions.pak
<20:34:21> Opening Pak file game\sounds_creatures.pak
<20:34:21> Opening Pak file game\sounds_dialog.pak
<20:34:21> Opening Pak file game\sounds_environments.pak
<20:34:21> Opening Pak file game\sounds_environmentsdlc02.pak
<20:34:21> Opening Pak file game\sounds_environmentsdlc4.pak
<20:34:21> Opening Pak file game\sounds_equipment.pak
<20:34:21> Opening Pak file game\sounds_footsteps.pak
<20:34:21> Opening Pak file game\sounds_hunters.pak
<20:34:21> Opening Pak file game\sounds_mercenaries.pak
<20:34:21> Opening Pak file game\sounds_monsters.pak
<20:34:21> Opening Pak file game\sounds_objects.pak
<20:34:21> Opening Pak file game\sounds_objects_dlc.pak
<20:34:21> Opening Pak file game\sounds_soundmoods.pak
<20:34:21> Opening Pak file game\sounds_ui.pak
<20:34:21> Opening Pak file game\sounds_weapons.pak
<20:34:21> Opening Pak file game\textures.pak
<20:34:22> Network initialization
<20:34:22> [net] Socket IO management: External [steam+iocp], Internal [steam+iocp]
<20:34:22> network hostname: DESKTOP-E7JA95A
<20:34:22> ip:25.54.155.116
<20:34:22> ip:94.74.207.177
<20:34:22> [Network Version]: RELEASE DEVELOPMENT BUILD
<20:34:22> Lobby initialization
<20:34:22> MovieSystem initialization
<20:34:22> Console initialization
<20:34:22> Time initialization
<20:34:22> Input initialization
<20:34:22> AI initialization
<20:34:22> Initializing Animation System
<20:34:22> Initializing 3D Engine
<20:34:22> Script System Initialization
<20:34:22> Entity system initialization
<20:34:22> LiveCreate initialization
<20:34:22> Initializing AI System
<20:34:22> Initializing additional systems
<20:34:23> m_pZip->ReadFile returned 15
<20:34:24> Closing Pak file game/MicroPatch.pak
<20:34:24> [MicropatchManager] Closing pak : game/MicroPatch.pak
<20:34:24> Closing Pak file game/MicroPatch.pak
<20:34:24> Opening Pak file game\micropatch.pak
<20:34:24> [MicropatchManager] LoadPak failed to open pak : game/MicroPatch.pak
<20:34:24> Auto GameObject Registration for: Nest
<20:34:24> Auto GameObject Registration for: Defend
<20:34:24> Auto GameObject Registration for: Hunt
<20:34:24> Auto GameObject Registration for: Rescue
<20:34:24> Auto GameObject Registration for: ArenaMode
<20:34:24> Auto GameObject Registration for: Training
<20:34:24> Auto GameObject Registration for: NewPlayerScenario
<20:34:24> Auto GameObject Registration for: Tutorial
<20:34:24> Auto GameObject Registration for: TrsNoSpawn
<20:34:24> Auto GameObject Registration for: TrsVisRegTest
<20:34:25> [GameProfiles]: Successfully activated profile ‘default’ for user ‘ChaoticArt’
<20:34:25> username ChaoticArt signedIn 1 userIndex -1
<20:34:25> ActivateProfile profileName default
<20:34:28> Initializing default materials…
<20:34:28> ==========================================================================================
<20:34:28> Build Config : Retail
<20:34:28> Build Date : 2016-09-15
<20:34:28> Build Time : 18:54
<20:34:29> Application Change Set : 341928
<20:34:29> Network Change Set : 341928
<20:34:29> Application Build Number : 342047
<20:34:29> Network Build Number : 342047
<20:34:29> Language : USA-EN
<20:34:29> Audio Language : USA-EN
<20:34:29> My2K Locale : en-CZ
<20:34:29> Demo Config :
<20:34:29> DLC Active : 0
<20:34:29> DLC Default : 0
<20:34:29> Micro Patch Version : 0
<20:34:29> Build Environment : Production
<20:34:29> SKU Region : 0
<20:34:29> Online Region : ONLINE_REGION_EUROPE
<20:34:29> Classification Region : CLASSIFICATION_REGION_EU
<20:34:29> System Language : 0
<20:34:29> MY2K Version : 1.15.1
<20:34:29> Steam App Id : 273350
<20:34:29> MY2K Client Id : 289292ED
<20:34:29> Agora Client Id : 3FF8D6C7
<20:34:29> DSX: https://dsx-1-b.4v1game.net/
<20:34:29> Server GUID: 00000000000000000000000000000000
<20:34:29> ==========================================================================================
<20:34:29> ProgressionSystem::Init BEGIN
<20:34:29> ProgressionSystem::ReloadConfiguration
<20:34:30> CProgressionStatsManager::LoadFromProfile GetName():default GetUserId():ChaoticArt online:0 reason:FF
<20:34:30> ProgressionSystem::Init END
<20:34:30> GameCoach loaded 286 lessons
<20:34:30> m_pZip->ReadFile returned 15
<20:34:30> m_pZip->ReadFile returned 15
<20:34:30> Opening Pak file game\gamedata.pak
<20:34:30> Opening Pak file game\ui_resident.pak
<20:34:30> Opening Pak file game\sounds_data_stage1.pak
<20:34:30> Opening Pak file game\sounds_data_stage2.pak
<20:34:30> Opening Pak file game\sounds_data_stage3.pak
<20:34:30> Opening Pak file game\music_data_stage1.pak
<20:34:30> Opening Pak file game\music_data_stage2.pak
<20:34:30> Opening Pak file game\music_data_stage3.pak
<20:34:31> Closing Pak file Engine/ShaderCacheStartup.pak
<20:34:31> Opening Pak file game\modes\menucommon_sp.pak
<20:34:31> GenerateSceneMap creating $ScratchTexture with dimensions 1920 x 1080, flags 0x000c5000
<20:34:31> cl_aimassist_user_enabled = 1 []
<20:34:31> r_AntialiasingMode = 6 []
<20:34:31> g_optionsLanguageAudio = default []
<20:34:31> s_DialogVolume = 1 [DUMPTODISK]
<20:34:31> s_SFXVolume = 1 [DUMPTODISK]
<20:34:31> s_NoFocusVolume = 0.75 []
<20:34:31> net_voiceVolume = 0.5 []
<20:34:31> s_MusicVolume = 0.138983 [DUMPTODISK]
<20:34:31> cl_fp_camera_useroption = 0 [DUMPTODISK, RESTRICTEDMODE]
<20:34:31> ui_class_icons = 1 []
<20:34:31> g_color_blind_mode = 0 []
<20:34:31> ui_damage_numbers = 1 []
<20:34:31> ctrl_invert = 0 [DUMPTODISK, RESTRICTEDMODE]
<20:34:31> cl_gamepad_mode = 2 []
<20:34:31> cl_fov_merc = 80 []
<20:34:31> cl_context_lmb_abilities = 0 []
<20:34:31> cl_fov_monsterThirdPerson = 90 []
<20:34:31> mouse_invert = 0 [DUMPTODISK, RESTRICTEDMODE]
<20:34:31> mouse_sensitivity = 26 [DUMPTODISK, RESTRICTEDMODE]
<20:34:31> ui_bottom_left_notifications_enabled = 1 []
<20:34:31> sys_spec_objectdetail = 4 []
<20:34:31> sys_spec_particles = 4 []
<20:34:31> steam_push_to_talk_enabled = 1 []
<20:34:31> i_forcefeedback = 1 []
<20:34:31> sys_spec_shading = 4 []
<20:34:31> sys_spec_shadows = 4 []
<20:34:31> ui_show_subtitles = 0 []
<20:34:31> g_optionsLanguage = default []
<20:34:31> sys_spec_textureresolution = 4 []
<20:34:31> r_VSync = 0 [DUMPTODISK, RESTRICTEDMODE]
<20:34:31> cl_pc_zoom_is_toggle = 1 []
<20:34:32> [FULLSCREEN VIDEO] Open fullscreen video called. Video name = FlashAssets/videos/main_menu.usm. Allow skip? 0
<20:34:32> [GameProfiles]: Successfully activated profile ‘default’ for user ‘ChaoticArt’
<20:34:32> username ChaoticArt signedIn 1 userIndex 0
<20:34:32> ActivateProfile profileName default
<20:34:32> [FULLSCREEN VIDEO] Open fullscreen video called. Video name = FlashAssets/videos/main_menu.usm. Allow skip? 0
<20:34:32> Network protocol version 0 is “Build 342047 Cl# 341928 – (PacketSize:4096 Arithstream Rijndael) (Bucket:evolve) DM:N DLC:0 [RELEASE] MP:0” (0x2ba4943f)
<20:34:32> [FULLSCREEN VIDEO] Fullscreen video opening. Video name FlashAssets/videos/main_menu.usm. Screen open result = 1
<20:34:34> CUIScreenOnlineService::TaskStartedCallback(task=52[eST_My2KLogin])
<20:34:34> login
<20:34:35> CUIScreenOnlineService::TaskFinished() task=52[eST_My2KLogin]
<20:34:35> CUIScreenOnlineService::TaskStartedCallback(task=29[eST_AgoraAuthTwoK])
<20:34:35> auth 2k
<20:34:35> CUIScreenOnlineService::TaskFinished() task=29[eST_AgoraAuthTwoK]
<20:34:35> CUIScreenOnlineService::TaskStartedCallback(task=30[eST_AgoraRequestProfile])
<20:34:35> request profile
<20:34:36> CUIScreenOnlineService::TaskFinished() task=30[eST_AgoraRequestProfile]
<20:34:36> CUIScreenOnlineService::TaskStartedCallback(task=25[eST_StatsUpdateFriendsListForLeaderBoard])
<20:34:36> update friends list
<20:34:36> CProgressionStatsManager::LoadFromProfile GetName():default GetUserId():ChaoticArt online:1 reason:FF
<20:34:37> CUIScreenOnlineService::TaskFinished() task=25[eST_StatsUpdateFriendsListForLeaderBoard]
<20:34:37> CUIScreenOnlineService::TaskStartedCallback(task=39[eST_AgoraGetCommunityAggregates])
<20:34:37> get community aggregates
<20:34:37> CUIScreenOnlineService::TaskFinished() task=39[eST_AgoraGetCommunityAggregates]
<20:34:37> CUIScreenOnlineService::TaskStartedCallback(task=48[eST_AgoraTournamentListOpen])
<20:34:37> get tournament list
<20:34:38> CUIScreenOnlineService::TaskFinished() task=48[eST_AgoraTournamentListOpen]
<20:34:38> CUIScreenOnlineService::TaskStartedCallback(task=46[eST_AgoraGetPenaltyStatus])
<20:34:38> get penalty status
<20:34:38> CUIScreenOnlineService::TaskFinished() task=46[eST_AgoraGetPenaltyStatus]
<20:34:38> CUIScreenOnlineService::TaskStartedCallback(task=47[eST_AgoraTournamentGetParticipant])
<20:34:38> get participant
<20:34:38> CUIScreenOnlineService::TaskFinished() task=47[eST_AgoraTournamentGetParticipant]
<20:34:38> CTRSRankedPlay::NoParticipantFound(0), invalidating ranked profile (0)
<20:34:38> CUIScreenOnlineService::TaskStartedCallback(task=47[eST_AgoraTournamentGetParticipant])
<20:34:38> get participant
<20:34:39> CUIScreenOnlineService::TaskFinished() task=47[eST_AgoraTournamentGetParticipant]
<20:34:39> CTRSRankedPlay::NoParticipantFound(1), invalidating ranked profile (0)
<20:34:39> [FULLSCREEN VIDEO] Open fullscreen video called. Video name = FlashAssets/videos/main_menu.usm. Allow skip? 0
<20:34:39> GetStorefrontOffers context:0
<20:34:39> CUIScreenOnlineService::TaskStartedCallback(task=35[eST_NewsFeedGetItems])
<20:34:39> get items
<20:34:39> StartGetStorefrontOffers result:1 context:1029
<20:34:40> CUIScreenOnlineService::TaskFinished() task=35[eST_NewsFeedGetItems]
<20:34:40> Telemetry Configuration
<20:34:40> ------------------------------------
<20:34:40> ClientRoundRecord : 1.00
<20:34:40> ClientLoginRecord : 1.00
<20:34:40> ClientMatchmakingRecord : 1.00
<20:34:40> ClientProfilingRecord : 1.00
<20:34:40> ClientRewardRecord : 1.00
<20:34:40> ClientChallengeUpdateRecord : 1.00
<20:34:40> ClientXPRecord : 1.00
<20:34:40> ClientPurchaseRecord : 1.00
<20:34:40> ServerDomeRecord : 1.00
<20:34:40> ServerRoundRecord : 1.00
<20:34:40> ServerDialogueRecord : 1.00
<20:34:40> ServerPlayerMonsterRecord : 1.00
<20:34:40> ServerPlayerAssaultRecord : 1.00
<20:34:40> ServerPlayerMedicRecord : 1.00
<20:34:40> ServerPlayerSupportRecord : 1.00
<20:34:40> ServerPlayerTrapperRecord : 1.00
<20:34:40> ServerEACClientKickRecord : 1.00
<20:34:41> Tried To Send Telemetry Event: ClientLoginRecord
<20:34:41> Telemetry Send Success
<20:34:45> CUIScreenMainMenu::GoToSinglePlayer() sees ui_force_play_tutorials 1, bHasDoneNPE 0
<20:34:45> CGameLobbyCampaign::SetCampaign has 1 choices for Campaign_Tutorial_New_Player (0/1 levels)
<20:34:45> desert_mountains/newplayerscenario(0) NewPlayerScenario (0 VP)
<20:34:45> CGameLobbyCampaign::WriteUpdateCampaignPacket
<20:34:45> Mission 0: desert_mountains/newplayerscenario(0) NewPlayerScenario (0 VP) - Not Finished - mercs: +0VP monster: +0VP, (total +0 VP - mercs: 0 monster: 0)
<20:34:45> MissionResults: 1
<20:34:45> MissionChoices: 0
<20:34:45> SelectedChoice: -1
<20:34:45> CGameLobbyCampaign::AdvanceCampaign
<20:34:45> Mission 0: desert_mountains/newplayerscenario(0) NewPlayerScenario (0 VP) - Not Finished - mercs: +0VP monster: +0VP, (total +0 VP - mercs: 0 monster: 0)
<20:34:45> MissionResults: 1
<20:34:45> MissionChoices: 0

<20:34:45> SelectedChoice: -1
<20:34:45> map supports 0 gamerules explicitly
<20:34:45> map does not support requested gamerules NewPlayerScenario - looking for default
<20:34:45> Closing Pak file modes/menucommon_sp.pak
<20:34:45> CUIScreenOnlineService::CancelAllLobbyTasks CGame: 0000018E84D67100
<20:34:45> [FULLSCREEN VIDEO] Fullscreen video closing
<20:34:45> m_pZip->ReadFile returned 15
<20:34:45> ============================ Loading level desert_mountains gamerules:NewPlayerScenario layer:newplayerscenario ============================
<20:34:45> Closing Pak file modes/menucommon_sp.pak
<20:34:45> Opening Pak file game\levels\desert_mountains\level.pak
<20:34:45> Opening Pak file game\levels\desert_mountains\levelmm.pak
<20:34:45> [net 19:34:45.372] connection requested to: :64087
<20:34:45> [net 19:34:45.375] resolved as: :64087
<20:34:49> m_pZip->ReadFile returned 15
<20:34:49> m_pZip->ReadFile returned 15
<20:34:49> AI: Campaign MNM data loaded from: levels/desert_mountains/campaign_nav/mnmnavnewplayerscenario.bai
<20:34:49> m_pZip->ReadFile returned 15
<20:34:49> loaded global data: 184 populations.
<20:34:49> Adding population for AssaultE
<20:34:49> Adding population for AssaultE_Blitz
<20:34:49> Adding population for AssaultE_NPH
<20:34:49> Adding population for AssaultE_NPM
<20:34:49> Adding population for MedicE
<20:34:49> Adding population for MedicE_NPH
<20:34:49> Adding population for MedicE_NPM
<20:34:49> Adding population for MedicE_Rogue
<20:34:49> Adding population for SupportC
<20:34:49> Adding population for SupportC_NPH
<20:34:49> Adding population for SupportC_NPM
<20:34:49> Adding population for SupportC_Sgt
<20:34:49> Adding population for TrackingE
<20:34:49> Adding population for TrackingE_Savage
<20:34:49> Adding population for AssaultD
<20:34:49> Adding population for AssaultD_Hellfire
<20:34:49> Adding population for MedicB
<20:34:49> Adding population for MedicB_Necro
<20:34:49> Adding population for SupportA
<20:34:49> Adding population for SupportA_Captain
<20:34:49> Adding population for TrackingA
<20:34:49> Adding population for TrackingA_Electro
<20:34:49> Adding population for TrackingA_NPH
<20:34:49> Adding population for TrackingA_NPM
<20:34:49> Adding population for AssaultB
<20:34:49> Adding population for MedicC
<20:34:49> Adding population for MedicC_Lowgrav
<20:34:49> Adding population for SupportE
<20:34:49> Adding population for SupportE_Battle
<20:34:49> Adding population for TrackingC
<20:34:49> Adding population for AssaultF
<20:34:49> Adding population for MedicF
<20:34:49> Adding population for SupportF
<20:34:49> Adding population for SupportG
<20:34:49> Adding population for TrackingF
<20:34:49> Adding population for AssaultG
<20:34:49> Adding population for MedicG
<20:34:49> Adding population for TrackingG
<20:34:49> Adding population for AssaultAbeRenegade
<20:34:49> Adding population for AssaultReinforcement
<20:34:49> Adding population for ColonistAssaultA
<20:34:49> Adding population for ColonistTrackingA
<20:34:49> Adding population for DarkStarAssaultA
<20:34:49> Adding population for DarkStarAssaultB
<20:34:49> Adding population for DarkStarSupportA
<20:34:49> Adding population for GenericAssault
<20:34:49> Adding population for GenericMedic
<20:34:49> Adding population for GenericSupport
<20:34:49> Adding population for GenericTracking
<20:34:49> Adding population for MedicParnellTank
<20:34:49> Adding population for MedicReinforcement
<20:34:49> Adding population for ScienceAssaultA
<20:34:49> Adding population for ScienceMedicA
<20:34:49> Adding population for ScienceMedicB
<20:34:49> Adding population for SupportReinforcement
<20:34:49> Adding population for TrackingReinforcement
<20:34:49> CLevelSystem::LoadLevel desert_mountains: external Layer: newplayerscenario
<20:34:49> EndGetStorefrontOffers context:1029
<20:34:51> m_pZip->ReadFile returned 15
<20:34:51> m_pZip->ReadFile returned 15
<20:34:51> m_pZip->ReadFile returned 15
<20:34:51> m_pZip->ReadFile returned 15
<20:35:05> m_pZip->ReadFile returned 15
<20:35:05> m_pZip->ReadFile returned 15
<20:35:05> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():ChaoticArt online:0 reason:1
<20:35:05> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():ChaoticArt online:0 reason:1
<20:35:05> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():ChaoticArt online:0 reason:1
<20:35:21> user_ChaoticArt is now the local user
<20:35:21> user_ChaoticArt is now the local user
<20:35:21> Current Date: 1474400121
<20:35:22> OnGetStorefrontOffers StorefrontResult:0 context:1029
<20:35:22> [CClientContextView] Client_:64087 enters eCVS_Initial
<20:35:22> [CServerContextView] Server_:15 enters eCVS_Initial
<20:35:22> [CServerContextView] Server_:15 enters eCVS_Begin
<20:35:22> [CClientContextView] Client_:64087 enters eCVS_Begin
<20:35:22> m_pZip->ReadFile returned 15
<20:35:22> m_pZip->ReadFile returned 15
<20:35:22> [CServerContextView] Server_:15 enters eCVS_EstablishContext
<20:35:22> [CClientContextView] Client_:64087 enters eCVS_EstablishContext
<20:35:22> [CServerContextView] Server_:15 enters eCVS_ConfigureContext
<20:35:22> [CClientContextView] Client_:64087 enters eCVS_ConfigureContext
<20:35:22> [CServerContextView] Server_:15 enters eCVS_SpawnEntities
<20:35:22> [CClientContextView] Client_:64087 enters eCVS_SpawnEntities
<20:35:22> [CServerContextView] Server_:15 enters eCVS_PostSpawnEntities
<20:35:22> [CClientContextView] Client_:64087 enters eCVS_PostSpawnEntities
<20:35:22> [CServerContextView] Server_:15 enters eCVS_InGame
<20:35:22> [CClientContextView] Client_:64087 enters eCVS_InGame
<20:35:22> [PlayerSlot_merc_00]
<20:35:22> team: merc
<20:35:22> class: ASSAULT
<20:35:22> character: AssaultE - Markov
<20:35:22> stage: 0
<20:35:22> perks: PerkMovementSpeedLow1, PerkWildlifeVisionMedium3, PerkRocketManHigh3,
<20:35:22> inWorld:
<20:35:22> user: user_ChaoticArt (userSlot: PlayerSlot_merc_00)
<20:35:22> [PlayerSlot_merc_01]
<20:35:22> team: merc
<20:35:22> class: TRACKING
<20:35:22> character: TrackingA_NPH - GriffinNPH
<20:35:22> stage: 0
<20:35:22> perks: PerkJetpackEfficiencyLow1, PerkJetpackEfficiencyMedium1, PerkRocketManHigh2,
<20:35:22> inWorld:
<20:35:22> user:
<20:35:22> [PlayerSlot_merc_02]
<20:35:22> team: merc
<20:35:22> class: MEDIC
<20:35:22> character: MedicE_NPH - ValNPH
<20:35:22> stage: 0
<20:35:22> perks: PerkMovementSpeedLow2, PerkJetpackRechargeMedium1, PerkRocketManHigh1,
<20:35:22> inWorld:
<20:35:22> user:
<20:35:22> [PlayerSlot_merc_03]
<20:35:22> team: merc
<20:35:22> class: SUPPORT
<20:35:22> character: SupportC_NPH - HankNPH
<20:35:22> stage: 0
<20:35:22> perks: PerkMovementSpeedLow1, PerkJetpackEfficiencyMedium3, PerkRocketManHigh2,
<20:35:22> inWorld:
<20:35:22> user:
<20:35:22> [PlayerSlot_monster_00]
<20:35:22> team: monster
<20:35:22> class: MONSTER
<20:35:22> character: GoliathNPE - GoliathNPE
<20:35:22> stage: 1
<20:35:22> perks: MPerkClimbSpeedLow1, MPerkParalyzingClawsMedium1, MPerkSavageNatureHigh2,
<20:35:22> inWorld:
<20:35:22> user:
<20:35:22> Skipping Versus Screen - prev state:6
<20:35:22> Finished Versus Screen
<20:35:22> m_pZip->ReadFile returned 15
<20:35:22> m_nStaticShadowMapFrameDelay 60
<20:35:22> Turning off dropship respawn available
<20:35:25> Base:
<20:35:25> Round:
<20:35:25> LastRound:
<20:35:25> Game:
<20:35:25> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():ChaoticArt online:0 reason:1
<20:35:25> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():ChaoticArt online:1 reason:FF
<20:35:25> Tried To Send Telemetry Event: ServerRoundRecord
<20:35:25> Telemetry Send Success
<20:35:26> Tried To Send Telemetry Event: ServerPlayerMonsterRecord
<20:35:26> Telemetry Send Success
<20:35:26> Tried To Send Telemetry Event: ServerPlayerAssaultRecord
<20:35:26> Telemetry Send Success
<20:35:26> Tried To Send Telemetry Event: ServerPlayerMedicRecord
<20:35:26> Telemetry Send Success
<20:35:26> Tried To Send Telemetry Event: ServerPlayerSupportRecord
<20:35:26> Telemetry Send Success
<20:35:26> Tried To Send Telemetry Event: ServerPlayerTrapperRecord
<20:35:26> Telemetry Send Success
<20:35:30> [PlayerSlot_merc_00]
<20:35:30> team: merc
<20:35:30> class: ASSAULT
<20:35:30> character: AssaultE - Markov
<20:35:30> stage: 0
<20:35:30> perks: PerkMovementSpeedLow1, PerkWildlifeVisionMedium3, PerkRocketManHigh3,
<20:35:30> inWorld:
<20:35:30> user: user_ChaoticArt (userSlot: PlayerSlot_merc_00)
<20:35:30> [PlayerSlot_merc_01]
<20:35:30> team: merc
<20:35:30> class: TRACKING
<20:35:30> character: TrackingA_NPH - GriffinNPH
<20:35:30> stage: 0
<20:35:30> perks: PerkJetpackEfficiencyLow1, PerkJetpackEfficiencyMedium1, PerkRocketManHigh2,
<20:35:30> inWorld:
<20:35:30> user:
<20:35:30> [PlayerSlot_merc_02]
<20:35:30> team: merc
<20:35:30> class: MEDIC
<20:35:30> character: MedicE_NPH - ValNPH
<20:35:30> stage: 0
<20:35:30> perks: PerkMovementSpeedLow2, PerkJetpackRechargeMedium1, PerkRocketManHigh1,
<20:35:30> inWorld:
<20:35:30> user:
<20:35:30> [PlayerSlot_merc_03]
<20:35:30> team: merc
<20:35:30> class: SUPPORT
<20:35:30> character: SupportC_NPH - HankNPH
<20:35:30> stage: 0
<20:35:30> perks: PerkMovementSpeedLow1, PerkJetpackEfficiencyMedium3, PerkRocketManHigh2,
<20:35:30> inWorld:
<20:35:30> user:
<20:35:30> [PlayerSlot_monster_00]
<20:35:30> team: monster
<20:35:30> class: MONSTER
<20:35:30> character: GoliathNPE - GoliathNPE
<20:35:30> stage: 1
<20:35:30> perks: MPerkClimbSpeedLow1, MPerkParalyzingClawsMedium1, MPerkSavageNatureHigh2,
<20:35:30> inWorld:
<20:35:30> user:
<20:35:30> Skipping Versus Screen - prev state:6
<20:35:30> Finished Versus Screen
<20:35:30> m_pZip->ReadFile returned 15
<20:35:30> m_nStaticShadowMapFrameDelay 60
<20:35:30> Turning off dropship respawn available
<20:35:36> [net 19:35:36.185] Disconnect :15; profid=2516661771; cause=11; msg=‘Nub destroyed’
<20:35:36> [net 19:35:36.195] Disconnect :64087; profid=2516661771; cause=11; msg=‘Nub destroyed’
<20:35:36> Closing Pak file Engine/ShaderCacheStartup.pak
<20:35:36> Closing Pak file game\levels\desert_mountains\level.pak
<20:35:36> Closing Pak file game\levels\desert_mountains\levelmm.pak
<20:35:37> Opening Pak file game\modes\menucommon_sp.pak
<20:35:37> System Shutdown
<20:35:37> Closing Pak file Engine/ShaderCacheStartup.pak
<20:35:38> BaseInput - Shutting down all force feedback
<20:35:38> Closing Pak file Engine/ShaderCacheStartup.pak

Thank you for the logs! The issue has been …er… logged in our internal database. Sorry about this!

To all others: please say something if you’re also getting this problem!

Thank you for your time !! i will wait patiently :slight_smile: until then i will play at least customs with ui :blush:

To be sure… it’s still happening after today’s patch, right?

Yeah, still happening …no changes.

Poop. Had to ask!

Np. Ask anything you need to get it work again.

1 Like

Did you recently install the game? Or have you been playing for a while?
If you have time, would it be possible to uninstall the game and install again please?

I have been playing like for 2-3 months.

Just uninstalled the game and installed it again , same result, still have this LOOP

Hey. I just downloaded the game and am getting the same problem. I used the .bat and here is the log:

<20:46:54> Stream Engine Initialization
<20:46:54> GameName: EVOLVE
<20:46:54> BuildTime: Sep 16 2016 08:15:02
<20:46:54> Font initialization
<20:46:54> Physics initialization
<20:46:54> Sound initialization
<20:46:54> Initializing AudioDevice now!
<20:46:54> Initialize FMOD with dynamic memory callbacks
<20:46:54> Starting to initialize Windows Audio Session API output!
<20:46:54> Playback drivers found: 2
<20:46:54> Available playback drivers:
<20:46:54> 1. Kaiuttimet (Realtek High Definition Audio)
<20:46:54> 2. Realtek Digital Output (Realtek High Definition Audio)
<20:46:54> FmodEx-AudioDevice: Now running on driver: Kaiuttimet (Realtek High Definition Audio)
<20:46:54> Record drivers found: 1
<20:46:54> Available record drivers:
<20:46:54> 1. Mikrofoni (Realtek High Definition Audio)
<20:46:54> Record config is set to autodetect using record driver 0
<20:46:54> Initializing FMOD-EX now!
<20:46:54> Initialized FMOD-EX
<20:46:54> Using FMOD version: 00044461 and internal 00044461!
<20:46:54> Initializing SoundSystem now!
<20:46:54> Renderer initialization
<20:46:54> Logging video adapters:
<20:46:54> - NVIDIA GeForce GTX 970 (vendor = 0x10de, device = 0x13c2)
<20:46:54> - Adapter index: 0
<20:46:54> - Dedicated video memory: 4007 MB
<20:46:54> - Feature level: DX11 (SM 5.0)
<20:46:54> - Displays connected: yes
<20:46:54> - Suitable rendering device: yes
<20:46:54> - Intel® HD Graphics Family (vendor = 0x8086, device = 0x0112)
<20:46:54> - Adapter index: 1
<20:46:54> - Dedicated video memory: 64 MB
<20:46:54> - Feature level: DX10.1 (SM 4.x)
<20:46:54> - Displays connected: yes
<20:46:54> - Suitable rendering device: no
<20:46:56> Opening Pak file game\languages\usa-en_xml.pak
<20:46:56> Opening Pak file game\languages\usa-en_audio.pak
<20:46:57> Opening Pak file game\animationscaf.pak
<20:46:57> Opening Pak file game\animationsconfig.pak
<20:46:57> Opening Pak file game\animationsdba.pak
<20:46:57> Opening Pak file game\characters_creatures_armadonbull_data.pak
<20:46:57> Opening Pak file game\characters_creatures_armadonbull_ts.pak
<20:46:57> Opening Pak file game\characters_creatures_batray_data.pak
<20:46:57> Opening Pak file game\characters_creatures_batray_ts.pak
<20:46:57> Opening Pak file game\characters_creatures_blitzleopard_data.pak
<20:46:57> Opening Pak file game\characters_creatures_blitzleopard_ts.pak
<20:46:57> Opening Pak file game\characters_creatures_canyoneel_data.pak
<20:46:57> Opening Pak file game\characters_creatures_canyoneel_ts.pak
<20:46:57> Opening Pak file game\characters_creatures_canyonstrider_data.pak
<20:46:57> Opening Pak file game\characters_creatures_canyonstrider_ts.pak
<20:46:57> Opening Pak file game\characters_creatures_carnivorouschomp_data.pak
<20:46:57> Opening Pak file game\characters_creatures_carnivorouschomp_ts.pak
<20:46:57> Opening Pak file game\characters_creatures_cephaladon_data.pak
<20:46:57> Opening Pak file game\characters_creatures_cephaladon_ts.pak
<20:46:57> Opening Pak file game\characters_creatures_crowbillsloth_data.pak
<20:46:57> Opening Pak file game\characters_creatures_crowbillsloth_ts.pak
<20:46:57> Opening Pak file game\characters_creatures_dunebeetle_data.pak
<20:46:57> Opening Pak file game\characters_creatures_dunebeetle_ts.pak
<20:46:57> Opening Pak file game\characters_creatures_glaciopod_data.pak
<20:46:57> Opening Pak file game\characters_creatures_glaciopod_ts.pak
<20:46:57> Opening Pak file game\characters_creatures_harpy_data.pak
<20:46:57> Opening Pak file game\characters_creatures_harpy_ts.pak
<20:46:57> Opening Pak file game\characters_creatures_mammothbird_data.pak
<20:46:57> Opening Pak file game\characters_creatures_mammothbird_ts.pak
<20:46:57> Opening Pak file game\characters_creatures_marshstrider_data.pak
<20:46:58> Opening Pak file game\characters_creatures_marshstrider_ts.pak
<20:46:58> Opening Pak file game\characters_creatures_megamouth_data.pak
<20:46:58> Opening Pak file game\characters_creatures_megamouth_ts.pak
<20:46:58> Opening Pak file game\characters_creatures_nomad_data.pak
<20:46:58> Opening Pak file game\characters_creatures_nomad_ts.pak
<20:46:58> Opening Pak file game\characters_creatures_obsidiangrub_data.pak
<20:46:58> Opening Pak file game\characters_creatures_obsidiangrub_ts.pak
<20:46:58> Opening Pak file game\characters_creatures_phantom_data.pak
<20:46:58> Opening Pak file game\characters_creatures_phantom_ts.pak
<20:46:58> Opening Pak file game\characters_creatures_reaver_data.pak
<20:46:58> Opening Pak file game\characters_creatures_reaver_ts.pak
<20:46:58> Opening Pak file game\characters_creatures_shared_data.pak
<20:46:58> Opening Pak file game\characters_creatures_shared_ts.pak
<20:46:58> Opening Pak file game\characters_creatures_spotter_data.pak
<20:46:58> Opening Pak file game\characters_creatures_spotter_ts.pak
<20:46:58> Opening Pak file game\characters_creatures_steamadon_data.pak
<20:46:58> Opening Pak file game\characters_creatures_steamadon_ts.pak
<20:46:58> Opening Pak file game\characters_creatures_trapjaw_data.pak
<20:46:58> Opening Pak file game\characters_creatures_trapjaw_ts.pak
<20:46:58> Opening Pak file game\characters_creatures_tyrant_data.pak
<20:46:58> Opening Pak file game\characters_creatures_tyrant_ts.pak
<20:46:58> Opening Pak file game\characters_creatures_venomhound_data.pak
<20:46:58> Opening Pak file game\characters_creatures_venomhound_ts.pak
<20:46:58> Opening Pak file game\characters_hunters_merc_abe_data.pak
<20:46:58> Opening Pak file game\characters_hunters_merc_abe_ts.pak
<20:46:58> Opening Pak file game\characters_hunters_merc_aberenegade_data.pak
<20:46:58> Opening Pak file game\characters_hunters_merc_aberenegade_ts.pak
<20:46:58> Opening Pak file game\characters_hunters_merc_bucket_data.pak
<20:46:58> Opening Pak file game\characters_hunters_merc_bucket_ts.pak
<20:46:58> Opening Pak file game\characters_hunters_merc_cabot_data.pak
<20:46:58> Opening Pak file game\characters_hunters_merc_cabot_ts.pak
<20:46:58> Opening Pak file game\characters_hunters_merc_caira_data.pak
<20:46:58> Opening Pak file game\characters_hunters_merc_caira_ts.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_cairalowgrav_data.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_cairalowgrav_ts.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_crow_data.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_crow_ts.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_emet_data.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_emet_ts.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_griffin_data.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_griffin_ts.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_griffinelectro_data.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_griffinelectro_ts.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_hank_data.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_hank_ts.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_hanksgt_data.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_hanksgt_ts.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_hyde_data.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_hyde_ts.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_lazarus_data.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_lazarus_ts.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_lennox_data.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_lennox_ts.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_maggie_data.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_maggie_ts.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_maggiesavage_data.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_maggiesavage_ts.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_markov_data.pak
<20:46:59> Opening Pak file game\characters_hunters_merc_markov_ts.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_markovblitz_data.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_markovblitz_ts.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_parnell_data.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_parnell_ts.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_parnelltank_data.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_parnelltank_ts.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_scrap_data.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_scrap_ts.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_slim_data.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_slim_ts.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_sunny_data.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_sunny_ts.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_tech_data.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_tech_ts.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_torvald_data.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_torvald_ts.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_val_data.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_val_ts.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_valrogue_data.pak
<20:47:00> Opening Pak file game\characters_hunters_merc_valrogue_ts.pak
<20:47:00> Opening Pak file game\characters_hunters_shared_data.pak
<20:47:00> Opening Pak file game\characters_hunters_shared_ts.pak
<20:47:00> Opening Pak file game\characters_monsters_goliath_data.pak
<20:47:00> Opening Pak file game\characters_monsters_goliath_ts.pak
<20:47:00> Opening Pak file game\characters_monsters_goliathmeteor_data.pak
<20:47:00> Opening Pak file game\characters_monsters_goliathmeteor_ts.pak
<20:47:00> Opening Pak file game\characters_monsters_grounder_data.pak
<20:47:00> Opening Pak file game\characters_monsters_grounder_ts.pak
<20:47:00> Opening Pak file game\characters_monsters_krakenelder_data.pak
<20:47:00> Opening Pak file game\characters_monsters_krakenelder_ts.pak
<20:47:00> Opening Pak file game\characters_monsters_lurker_data.pak
<20:47:00> Opening Pak file game\characters_monsters_lurker_ts.pak
<20:47:01> Opening Pak file game\characters_monsters_rocky_data.pak
<20:47:01> Opening Pak file game\characters_monsters_rocky_ts.pak
<20:47:01> Opening Pak file game\characters_monsters_shared_data.pak
<20:47:01> Opening Pak file game\characters_monsters_shared_ts.pak
<20:47:01> Opening Pak file game\characters_monsters_teleporter_data.pak
<20:47:01> Opening Pak file game\characters_monsters_teleporter_ts.pak
<20:47:01> Opening Pak file game\characters_npcs_bodies_data.pak
<20:47:01> Opening Pak file game\characters_npcs_bodies_ts.pak
<20:47:01> Opening Pak file game\characters_npcs_cdfs_data.pak
<20:47:01> Opening Pak file game\characters_npcs_dead_data.pak
<20:47:01> Opening Pak file game\characters_npcs_dead_ts.pak
<20:47:01> Opening Pak file game\characters_npcs_heads_data.pak
<20:47:01> Opening Pak file game\characters_npcs_heads_ts.pak
<20:47:01> Opening Pak file game\characters_npcs_jetpack_data.pak
<20:47:01> Opening Pak file game\characters_npcs_jetpack_ts.pak
<20:47:01> Opening Pak file game\characters_npcs_skeletons_data.pak
<20:47:01> Opening Pak file game\entities.pak
<20:47:01> Opening Pak file game\levels_desert_mountains.pak
<20:47:01> Opening Pak file game\levels_forest_cliffs.pak
<20:47:01> Opening Pak file game\levels_ice_crashsite.pak
<20:47:01> Opening Pak file game\levels_lava_rivers.pak
<20:47:01> Opening Pak file game\levels_tutorial.pak
<20:47:01> Opening Pak file game\materials_basic_lighting.pak
<20:47:01> Opening Pak file game\materials_basic_sky.pak
<20:47:01> Opening Pak file game\materials_basic_special.pak
<20:47:01> Opening Pak file game\materials_basic_terrain.pak
<20:47:01> Opening Pak file game\materials_basic_universal.pak
<20:47:01> Opening Pak file game\materials_basic_water.pak
<20:47:01> Opening Pak file game\music.pak
<20:47:01> Opening Pak file game\objects_basic_dropship.pak
<20:47:01> Opening Pak file game\objects_basic_effects.pak
<20:47:01> Opening Pak file game\objects_basic_gameplay.pak
<20:47:01> Opening Pak file game\objects_basic_level_specific.pak
<20:47:02> Opening Pak file game\objects_basic_lighting.pak
<20:47:02> Opening Pak file game\objects_basic_man_made.pak
<20:47:02> Opening Pak file game\objects_basic_natural.pak
<20:47:02> Opening Pak file game\objects_basic_props.pak
<20:47:02> Opening Pak file game\pc_game_levels_desert_mountains.pak
<20:47:02> Opening Pak file game\pc_game_levels_forest_cliffs.pak
<20:47:02> Opening Pak file game\pc_game_levels_ice_crashsite.pak
<20:47:02> Opening Pak file game\pc_game_levels_lava_rivers.pak
<20:47:02> Opening Pak file game\pc_game_levels_tutorial.pak
<20:47:02> Opening Pak file game\scripts.pak
<20:47:02> Opening Pak file game\sounds_collisions.pak
<20:47:02> Opening Pak file game\sounds_creatures.pak
<20:47:02> Opening Pak file game\sounds_dialog.pak
<20:47:02> Opening Pak file game\sounds_environments.pak
<20:47:02> Opening Pak file game\sounds_environmentsdlc02.pak
<20:47:02> Opening Pak file game\sounds_environmentsdlc4.pak
<20:47:02> Opening Pak file game\sounds_equipment.pak
<20:47:02> Opening Pak file game\sounds_footsteps.pak
<20:47:02> Opening Pak file game\sounds_hunters.pak
<20:47:02> Opening Pak file game\sounds_mercenaries.pak
<20:47:02> Opening Pak file game\sounds_monsters.pak
<20:47:02> Opening Pak file game\sounds_objects.pak
<20:47:02> Opening Pak file game\sounds_objects_dlc.pak
<20:47:02> Opening Pak file game\sounds_soundmoods.pak
<20:47:02> Opening Pak file game\sounds_ui.pak
<20:47:02> Opening Pak file game\sounds_weapons.pak
<20:47:02> Opening Pak file game\textures.pak
<20:47:03> Network initialization
<20:47:03> [net] Socket IO management: External [steam+iocp], Internal [steam+iocp]
<20:47:03> network hostname: Whipmaster-PC
<20:47:03> ip:192.168.10.62
<20:47:03> [Network Version]: RELEASE DEVELOPMENT BUILD
<20:47:03> Lobby initialization
<20:47:03> MovieSystem initialization
<20:47:03> Console initialization
<20:47:03> Time initialization
<20:47:03> Input initialization
<20:47:03> AI initialization
<20:47:03> Initializing Animation System
<20:47:03> Initializing 3D Engine
<20:47:03> Script System Initialization
<20:47:03> Entity system initialization
<20:47:03> LiveCreate initialization
<20:47:03> Initializing AI System
<20:47:03> Initializing additional systems
<20:47:04> m_pZip->ReadFile returned 15
<20:47:05> Closing Pak file game/MicroPatch.pak
<20:47:05> [MicropatchManager] Closing pak : game/MicroPatch.pak
<20:47:05> Closing Pak file game/MicroPatch.pak
<20:47:05> Opening Pak file game\micropatch.pak
<20:47:05> [MicropatchManager] LoadPak failed to open pak : game/MicroPatch.pak
<20:47:05> Auto GameObject Registration for: Nest
<20:47:05> Auto GameObject Registration for: Defend
<20:47:05> Auto GameObject Registration for: Hunt
<20:47:05> Auto GameObject Registration for: Rescue
<20:47:05> Auto GameObject Registration for: ArenaMode
<20:47:05> Auto GameObject Registration for: Training
<20:47:05> Auto GameObject Registration for: NewPlayerScenario
<20:47:05> Auto GameObject Registration for: Tutorial
<20:47:05> Auto GameObject Registration for: TrsNoSpawn
<20:47:05> Auto GameObject Registration for: TrsVisRegTest
<20:47:06> [GameProfiles]: Successfully activated profile ‘default’ for user ‘Hazard’
<20:47:06> username Hazard signedIn 1 userIndex -1
<20:47:06> ActivateProfile profileName default
<20:47:10> Initializing default materials…
<20:47:10> ==========================================================================================
<20:47:10> Build Config : Retail
<20:47:10> Build Date : 2016-09-15
<20:47:10> Build Time : 18:54
<20:47:10> Application Change Set : 341928
<20:47:10> Network Change Set : 341928
<20:47:10> Application Build Number : 342047
<20:47:10> Network Build Number : 342047
<20:47:10> Language : USA-EN
<20:47:10> Audio Language : USA-EN
<20:47:10> My2K Locale : en-FI
<20:47:10> Demo Config :
<20:47:10> DLC Active : 0
<20:47:10> DLC Default : 0
<20:47:10> Micro Patch Version : 0
<20:47:10> Build Environment : Production
<20:47:10> SKU Region : 0
<20:47:10> Online Region : ONLINE_REGION_EUROPE
<20:47:10> Classification Region : CLASSIFICATION_REGION_EU
<20:47:10> System Language : 0
<20:47:10> MY2K Version : 1.15.1
<20:47:10> Steam App Id : 273350
<20:47:10> MY2K Client Id : 289292ED
<20:47:10> Agora Client Id : 3FF8D6C7
<20:47:10> DSX: https://dsx-1-b.4v1game.net/
<20:47:10> Server GUID: 00000000000000000000000000000000
<20:47:10> ==========================================================================================
<20:47:11> ProgressionSystem::Init BEGIN
<20:47:11> ProgressionSystem::ReloadConfiguration
<20:47:11> CProgressionStatsManager::LoadFromProfile GetName():default GetUserId():Hazard online:0 reason:FF
<20:47:11> ProgressionSystem::Init END
<20:47:11> GameCoach loaded 286 lessons
<20:47:11> m_pZip->ReadFile returned 15
<20:47:12> m_pZip->ReadFile returned 15
<20:47:12> Opening Pak file game\gamedata.pak
<20:47:12> Opening Pak file game\ui_resident.pak
<20:47:12> Opening Pak file game\sounds_data_stage1.pak
<20:47:12> Opening Pak file game\sounds_data_stage2.pak
<20:47:12> Opening Pak file game\sounds_data_stage3.pak
<20:47:12> Opening Pak file game\music_data_stage1.pak
<20:47:12> Opening Pak file game\music_data_stage2.pak
<20:47:12> Opening Pak file game\music_data_stage3.pak
<20:47:12> Closing Pak file Engine/ShaderCacheStartup.pak
<20:47:12> Opening Pak file game\modes\menucommon_sp.pak
<20:47:13> GenerateSceneMap creating $ScratchTexture with dimensions 1680 x 1050, flags 0x000c5000
<20:47:13> cl_aimassist_user_enabled = 1 []
<20:47:13> r_AntialiasingMode = 1 []
<20:47:13> g_optionsLanguageAudio = default []
<20:47:13> s_DialogVolume = 1 [DUMPTODISK]
<20:47:13> s_SFXVolume = 1 [DUMPTODISK]
<20:47:13> s_NoFocusVolume = 0.75 []
<20:47:13> net_voiceVolume = 0.5 []
<20:47:13> s_MusicVolume = 1 [DUMPTODISK]
<20:47:13> cl_fp_camera_useroption = 0 [DUMPTODISK, RESTRICTEDMODE]
<20:47:13> ui_class_icons = 0 []
<20:47:13> g_color_blind_mode = 0 []
<20:47:13> ui_damage_numbers = 1 []
<20:47:13> ctrl_invert = 0 [DUMPTODISK, RESTRICTEDMODE]
<20:47:13> cl_gamepad_mode = 2 []
<20:47:13> cl_fov_merc = 80 []
<20:47:13> cl_context_lmb_abilities = 0 []
<20:47:13> cl_fov_monsterThirdPerson = 90 []

part 2:

<20:47:13> mouse_invert = 0 [DUMPTODISK, RESTRICTEDMODE]
<20:47:13> mouse_sensitivity = 26 [DUMPTODISK, RESTRICTEDMODE]
<20:47:13> ui_bottom_left_notifications_enabled = 1 []
<20:47:13> sys_spec_objectdetail = 3 []
<20:47:13> sys_spec_particles = 3 []
<20:47:13> steam_push_to_talk_enabled = 1 []
<20:47:13> i_forcefeedback = 1 []
<20:47:13> sys_spec_shading = 3 []
<20:47:13> sys_spec_shadows = 3 []
<20:47:13> ui_show_subtitles = 0 []
<20:47:13> g_optionsLanguage = default []
<20:47:13> sys_spec_textureresolution = 3 []
<20:47:13> r_VSync = 1 [DUMPTODISK, RESTRICTEDMODE]
<20:47:13> cl_pc_zoom_is_toggle = 1 []
<20:47:13> [FULLSCREEN VIDEO] Open fullscreen video called. Video name = FlashAssets/videos/main_menu.usm. Allow skip? 0
<20:47:13> [GameProfiles]: Successfully activated profile ‘default’ for user ‘Hazard’
<20:47:13> username Hazard signedIn 1 userIndex 0
<20:47:13> ActivateProfile profileName default
<20:47:13> [FULLSCREEN VIDEO] Open fullscreen video called. Video name = FlashAssets/videos/main_menu.usm. Allow skip? 0
<20:47:13> Network protocol version 0 is “Build 342047 Cl# 341928 – (PacketSize:4096 Arithstream Rijndael) (Bucket:evolve) DM:N DLC:0 [RELEASE] MP:0” (0x2ba4943f)
<20:47:13> [FULLSCREEN VIDEO] Fullscreen video opening. Video name FlashAssets/videos/main_menu.usm. Screen open result = 1
<20:47:15> CUIScreenOnlineService::TaskStartedCallback(task=52[eST_My2KLogin])
<20:47:15> login
<20:47:16> CUIScreenOnlineService::TaskFinished() task=52[eST_My2KLogin]
<20:47:16> CUIScreenOnlineService::TaskStartedCallback(task=29[eST_AgoraAuthTwoK])
<20:47:16> auth 2k
<20:47:18> CUIScreenOnlineService::TaskFinished() task=29[eST_AgoraAuthTwoK]
<20:47:18> CUIScreenOnlineService::TaskStartedCallback(task=30[eST_AgoraRequestProfile])
<20:47:18> request profile
<20:47:18> CUIScreenOnlineService::TaskFinished() task=30[eST_AgoraRequestProfile]
<20:47:18> CUIScreenOnlineService::TaskStartedCallback(task=25[eST_StatsUpdateFriendsListForLeaderBoard])
<20:47:18> update friends list
<20:47:19> CProgressionStatsManager::LoadFromProfile GetName():default GetUserId():Hazard online:1 reason:FF
<20:47:20> CUIScreenOnlineService::TaskFinished() task=25[eST_StatsUpdateFriendsListForLeaderBoard]
<20:47:20> CUIScreenOnlineService::TaskStartedCallback(task=39[eST_AgoraGetCommunityAggregates])
<20:47:20> get community aggregates
<20:47:20> CUIScreenOnlineService::TaskFinished() task=39[eST_AgoraGetCommunityAggregates]
<20:47:20> CUIScreenOnlineService::TaskStartedCallback(task=48[eST_AgoraTournamentListOpen])
<20:47:20> get tournament list
<20:47:21> CUIScreenOnlineService::TaskFinished() task=48[eST_AgoraTournamentListOpen]
<20:47:21> CUIScreenOnlineService::TaskStartedCallback(task=46[eST_AgoraGetPenaltyStatus])
<20:47:21> get penalty status
<20:47:22> CUIScreenOnlineService::TaskFinished() task=46[eST_AgoraGetPenaltyStatus]
<20:47:22> CUIScreenOnlineService::TaskStartedCallback(task=47[eST_AgoraTournamentGetParticipant])
<20:47:22> get participant
<20:47:22> [FULLSCREEN VIDEO] Open fullscreen video called. Video name = FlashAssets/videos/main_menu.usm. Allow skip? 0
<20:47:22> GetStorefrontOffers context:0
<20:47:22> StartGetStorefrontOffers result:1 context:1030
<20:47:22> CUIScreenOnlineService::TaskFinished() task=47[eST_AgoraTournamentGetParticipant]
<20:47:22> CTRSRankedPlay::NoParticipantFound(0), invalidating ranked profile (0)
<20:47:22> CUIScreenOnlineService::TaskStartedCallback(task=47[eST_AgoraTournamentGetParticipant])
<20:47:22> get participant
<20:47:23> Telemetry Configuration
<20:47:23> ------------------------------------
<20:47:23> ClientRoundRecord : 1.00
<20:47:23> ClientLoginRecord : 1.00
<20:47:23> ClientMatchmakingRecord : 1.00
<20:47:23> ClientProfilingRecord : 1.00
<20:47:23> ClientRewardRecord : 1.00
<20:47:23> ClientChallengeUpdateRecord : 1.00
<20:47:23> ClientXPRecord : 1.00
<20:47:23> ClientPurchaseRecord : 1.00
<20:47:23> ServerDomeRecord : 1.00
<20:47:23> ServerRoundRecord : 1.00
<20:47:23> ServerDialogueRecord : 1.00
<20:47:23> ServerPlayerMonsterRecord : 1.00
<20:47:23> ServerPlayerAssaultRecord : 1.00
<20:47:23> ServerPlayerMedicRecord : 1.00
<20:47:23> ServerPlayerSupportRecord : 1.00
<20:47:23> ServerPlayerTrapperRecord : 1.00
<20:47:23> ServerEACClientKickRecord : 1.00
<20:47:23> CUIScreenOnlineService::TaskFinished() task=47[eST_AgoraTournamentGetParticipant]
<20:47:23> CTRSRankedPlay::NoParticipantFound(1), invalidating ranked profile (0)
<20:47:23> CUIScreenOnlineService::TaskStartedCallback(task=35[eST_NewsFeedGetItems])
<20:47:23> get items
<20:47:23> Tried To Send Telemetry Event: ClientLoginRecord
<20:47:23> Telemetry Send Success
<20:47:24> CUIScreenOnlineService::TaskFinished() task=35[eST_NewsFeedGetItems]
<20:47:24> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():Hazard online:0 reason:1
<20:47:24> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():Hazard online:0 reason:1
<20:47:24> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():Hazard online:0 reason:1
<20:47:24> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():Hazard online:0 reason:1
<20:47:24> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():Hazard online:0 reason:1
<20:47:25> OnGetStorefrontOffers StorefrontResult:0 context:1030
<20:47:25> EndGetStorefrontOffers context:1030
<20:47:25> Current Date: 1474739245
<20:47:26> CTRSRankedPlay::PushRankedPlayProfilesToUI matches profile 0
<20:47:26> CTRSRankedPlay::PushRankedPlayProfilesToUI matches profile 1
<20:47:33> CUIScreenMainMenu::GoToSinglePlayer() sees ui_force_play_tutorials 1, bHasDoneNPE 0
<20:47:33> CGameLobbyCampaign::SetCampaign has 1 choices for Campaign_Tutorial_New_Player (0/1 levels)
<20:47:33> desert_mountains/newplayerscenario(0) NewPlayerScenario (0 VP)
<20:47:33> CGameLobbyCampaign::WriteUpdateCampaignPacket
<20:47:33> Mission 0: desert_mountains/newplayerscenario(0) NewPlayerScenario (0 VP) - Not Finished - mercs: +0VP monster: +0VP, (total +0 VP - mercs: 0 monster: 0)
<20:47:33> MissionResults: 1
<20:47:33> MissionChoices: 0
<20:47:33> SelectedChoice: -1
<20:47:33> CGameLobbyCampaign::AdvanceCampaign
<20:47:33> Mission 0: desert_mountains/newplayerscenario(0) NewPlayerScenario (0 VP) - Not Finished - mercs: +0VP monster: +0VP, (total +0 VP - mercs: 0 monster: 0)
<20:47:33> MissionResults: 1
<20:47:33> MissionChoices: 0
<20:47:33> SelectedChoice: -1
<20:47:33> map supports 0 gamerules explicitly
<20:47:33> map does not support requested gamerules NewPlayerScenario - looking for default
<20:47:33> Closing Pak file modes/menucommon_sp.pak
<20:47:33> CUIScreenOnlineService::CancelAllLobbyTasks CGame: 0000000084634740
<20:47:33> [FULLSCREEN VIDEO] Fullscreen video closing
<20:47:33> Choosing gamerules NewPlayerScenario from layer newplayerscenario
<20:47:33> ============================ Loading level desert_mountains gamerules:NewPlayerScenario layer:newplayerscenario ============================
<20:47:33> Closing Pak file modes/menucommon_sp.pak
<20:47:33> Opening Pak file game\levels\desert_mountains\level.pak
<20:47:33> Opening Pak file game\levels\desert_mountains\levelmm.pak
<20:47:33> [net 17:47:33.671] connection requested to: :64087
<20:47:33> [net 17:47:33.671] resolved as: :64087
<20:47:37> m_pZip->ReadFile returned 15
<20:47:38> AI: Campaign MNM data loaded from: levels/desert_mountains/campaign_nav/mnmnavnewplayerscenario.bai
<20:47:38> loaded global data: 184 populations.
<20:47:38> Adding population for AssaultE
<20:47:38> Adding population for AssaultE_Blitz
<20:47:38> Adding population for AssaultE_NPH
<20:47:38> Adding population for AssaultE_NPM
<20:47:38> Adding population for MedicE
<20:47:38> Adding population for MedicE_NPH
<20:47:38> Adding population for MedicE_NPM
<20:47:38> Adding population for MedicE_Rogue
<20:47:38> Adding population for SupportC
<20:47:38> Adding population for SupportC_NPH
<20:47:38> Adding population for SupportC_NPM
<20:47:38> Adding population for SupportC_Sgt
<20:47:38> Adding population for TrackingE
<20:47:38> Adding population for TrackingE_Savage
<20:47:38> Adding population for AssaultD
<20:47:38> Adding population for AssaultD_Hellfire
<20:47:38> Adding population for MedicB
<20:47:38> Adding population for MedicB_Necro
<20:47:38> Adding population for SupportA
<20:47:38> Adding population for SupportA_Captain
<20:47:38> Adding population for TrackingA
<20:47:38> Adding population for TrackingA_Electro
<20:47:38> Adding population for TrackingA_NPH
<20:47:38> Adding population for TrackingA_NPM
<20:47:38> Adding population for AssaultB
<20:47:38> Adding population for MedicC
<20:47:38> Adding population for MedicC_Lowgrav
<20:47:38> Adding population for SupportE
<20:47:38> Adding population for SupportE_Battle
<20:47:38> Adding population for TrackingC
<20:47:38> Adding population for AssaultF
<20:47:38> Adding population for MedicF
<20:47:38> Adding population for SupportF
<20:47:38> Adding population for SupportG
<20:47:38> Adding population for TrackingF
<20:47:38> Adding population for AssaultG
<20:47:38> Adding population for MedicG
<20:47:38> Adding population for TrackingG
<20:47:38> Adding population for AssaultAbeRenegade
<20:47:38> Adding population for AssaultReinforcement
<20:47:38> Adding population for ColonistAssaultA
<20:47:38> Adding population for ColonistTrackingA
<20:47:38> Adding population for DarkStarAssaultA
<20:47:38> Adding population for DarkStarAssaultB
<20:47:38> Adding population for DarkStarSupportA
<20:47:38> Adding population for GenericAssault
<20:47:38> Adding population for GenericMedic
<20:47:38> Adding population for GenericSupport
<20:47:38> Adding population for GenericTracking
<20:47:38> Adding population for MedicParnellTank
<20:47:38> Adding population for MedicReinforcement
<20:47:38> Adding population for ScienceAssaultA
<20:47:38> Adding population for ScienceMedicA
<20:47:38> Adding population for ScienceMedicB
<20:47:38> Adding population for SupportReinforcement
<20:47:38> Adding population for TrackingReinforcement
<20:47:38> CLevelSystem::LoadLevel desert_mountains: external Layer: newplayerscenario
<20:48:04> user_Hazard is now the local user
<20:48:04> user_Hazard is now the local user
<20:48:05> [CClientContextView] Client_:64087 enters eCVS_Initial
<20:48:05> [CServerContextView] Server_:15 enters eCVS_Initial
<20:48:05> [CServerContextView] Server_:15 enters eCVS_Begin
<20:48:05> [CClientContextView] Client_:64087 enters eCVS_Begin
<20:48:05> m_pZip->ReadFile returned 15
<20:48:05> m_pZip->ReadFile returned 15
<20:48:05> [CServerContextView] Server_:15 enters eCVS_EstablishContext
<20:48:05> [CClientContextView] Client_:64087 enters eCVS_EstablishContext
<20:48:05> [CServerContextView] Server_:15 enters eCVS_ConfigureContext
<20:48:05> [CClientContextView] Client_:64087 enters eCVS_ConfigureContext
<20:48:05> [CServerContextView] Server_:15 enters eCVS_SpawnEntities
<20:48:05> [CClientContextView] Client_:64087 enters eCVS_SpawnEntities
<20:48:05> [CServerContextView] Server_:15 enters eCVS_PostSpawnEntities
<20:48:05> [CClientContextView] Client_:64087 enters eCVS_PostSpawnEntities
<20:48:05> [CServerContextView] Server_:15 enters eCVS_InGame
<20:48:05> [CClientContextView] Client_:64087 enters eCVS_InGame
<20:48:05> [PlayerSlot_merc_00]
<20:48:05> team: merc
<20:48:05> class: ASSAULT
<20:48:05> character: AssaultE - Markov
<20:48:05> stage: 0
<20:48:05> perks: PerkRocketManLow1, PerkWildlifeVisionMedium3, PerkRocketManHigh1,
<20:48:05> inWorld:
<20:48:05> user: user_Hazard (userSlot: PlayerSlot_merc_00)
<20:48:05> [PlayerSlot_merc_01]
<20:48:05> team: merc
<20:48:05> class: TRACKING
<20:48:05> character: TrackingA_NPH - GriffinNPH
<20:48:05> stage: 0
<20:48:05> perks: PerkRocketManLow1, PerkRocketManMedium1, PerkRocketManHigh1,
<20:48:05> inWorld:
<20:48:05> user:
<20:48:05> [PlayerSlot_merc_02]
<20:48:05> team: merc
<20:48:05> class: MEDIC
<20:48:05> character: MedicE_NPH - ValNPH
<20:48:05> stage: 0
<20:48:05> perks: PerkRocketManLow1, PerkRocketManMedium1, PerkRocketManHigh1,
<20:48:05> inWorld:
<20:48:05> user:
<20:48:05> [PlayerSlot_merc_03]
<20:48:05> team: merc
<20:48:05> class: SUPPORT
<20:48:05> character: SupportC_NPH - HankNPH
<20:48:05> stage: 0
<20:48:05> perks: PerkRocketManLow1, PerkRocketManMedium1, PerkRocketManHigh1,
<20:48:05> inWorld:
<20:48:05> user:
<20:48:05> [PlayerSlot_monster_00]
<20:48:05> team: monster
<20:48:05> class: MONSTER
<20:48:05> character: GoliathNPE - GoliathNPE
<20:48:05> stage: 1
<20:48:05> perks: MPerkSavageNatureLow1, MPerkSavageNatureMedium1, MPerkSavageNatureHigh1,
<20:48:05> inWorld:
<20:48:05> user:
<20:48:05> Skipping Versus Screen - prev state:6
<20:48:05> Finished Versus Screen
<20:48:05> m_nStaticShadowMapFrameDelay 60
<20:48:05> Turning off dropship respawn available
<20:48:05> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():Hazard online:0 reason:1
<20:48:08> Base:
<20:48:08> Round:
<20:48:08> LastRound:
<20:48:08> Game:
<20:48:08> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():Hazard online:0 reason:1
<20:48:08> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():Hazard online:1 reason:FF
<20:48:09> Tried To Send Telemetry Event: ServerRoundRecord
<20:48:09> Telemetry Send Success
<20:48:09> Tried To Send Telemetry Event: ServerPlayerAssaultRecord
<20:48:09> Telemetry Send Success
<20:48:09> Tried To Send Telemetry Event: ServerPlayerSupportRecord
<20:48:09> Telemetry Send Success
<20:48:09> Tried To Send Telemetry Event: ServerPlayerMonsterRecord
<20:48:09> Telemetry Send Success
<20:48:09> Tried To Send Telemetry Event: ServerPlayerMedicRecord
<20:48:09> Telemetry Send Success
<20:48:09> Tried To Send Telemetry Event: ServerPlayerTrapperRecord
<20:48:09> Telemetry Send Success
<20:48:12> [PlayerSlot_merc_00]
<20:48:12> team: merc
<20:48:12> class: ASSAULT
<20:48:12> character: AssaultE - Markov
<20:48:12> stage: 0
<20:48:12> perks: PerkRocketManLow1, PerkWildlifeVisionMedium3, PerkRocketManHigh1,
<20:48:12> inWorld:
<20:48:12> user: user_Hazard (userSlot: PlayerSlot_merc_00)
<20:48:12> [PlayerSlot_merc_01]
<20:48:12> team: merc
<20:48:12> class: TRACKING
<20:48:12> character: TrackingA_NPH - GriffinNPH
<20:48:12> stage: 0
<20:48:12> perks: PerkRocketManLow1, PerkRocketManMedium1, PerkRocketManHigh1,
<20:48:12> inWorld:
<20:48:12> user:
<20:48:12> [PlayerSlot_merc_02]
<20:48:12> team: merc
<20:48:12> class: MEDIC
<20:48:12> character: MedicE_NPH - ValNPH
<20:48:12> stage: 0
<20:48:12> perks: PerkRocketManLow1, PerkRocketManMedium1, PerkRocketManHigh1,
<20:48:12> inWorld:
<20:48:12> user:
<20:48:12> [PlayerSlot_merc_03]
<20:48:12> team: merc
<20:48:12> class: SUPPORT
<20:48:12> character: SupportC_NPH - HankNPH
<20:48:12> stage: 0
<20:48:12> perks: PerkRocketManLow1, PerkRocketManMedium1, PerkRocketManHigh1,
<20:48:12> inWorld:
<20:48:12> user:
<20:48:12> [PlayerSlot_monster_00]
<20:48:12> team: monster
<20:48:12> class: MONSTER
<20:48:12> character: GoliathNPE - GoliathNPE
<20:48:12> stage: 1
<20:48:12> perks: MPerkSavageNatureLow1, MPerkSavageNatureMedium1, MPerkSavageNatureHigh1,
<20:48:12> inWorld:
<20:48:12> user:
<20:48:12> Skipping Versus Screen - prev state:6
<20:48:12> Finished Versus Screen
<20:48:12> m_nStaticShadowMapFrameDelay 60
<20:48:13> Turning off dropship respawn available
<20:48:16> Base:
<20:48:16> Round:
<20:48:16> LastRound:
<20:48:16> Game:
<20:48:16> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():Hazard online:0 reason:1
<20:48:16> CProgressionStatsManager::SaveToProfile GetName():default GetUserId():Hazard online:1 reason:FF
<20:48:16> Tried To Send Telemetry Event: ServerRoundRecord
<20:48:16> Telemetry Send Success
<20:48:17> Tried To Send Telemetry Event: ServerPlayerMonsterRecord
<20:48:17> Telemetry Send Success
<20:48:17> Tried To Send Telemetry Event: ServerPlayerAssaultRecord
<20:48:17> Telemetry Send Success
<20:48:17> Tried To Send Telemetry Event: ServerPlayerMedicRecord
<20:48:17> Telemetry Send Success
<20:48:17> Tried To Send Telemetry Event: ServerPlayerSupportRecord
<20:48:17> Telemetry Send Success
<20:48:17> Tried To Send Telemetry Event: ServerPlayerTrapperRecord
<20:48:17> Telemetry Send Success
<20:48:21> [PlayerSlot_merc_00]
<20:48:21> team: merc
<20:48:21> class: ASSAULT
<20:48:21> character: AssaultE - Markov
<20:48:21> stage: 0
<20:48:21> perks: PerkRocketManLow1, PerkWildlifeVisionMedium3, PerkRocketManHigh1,
<20:48:21> inWorld:
<20:48:21> user: user_Hazard (userSlot: PlayerSlot_merc_00)
<20:48:21> [PlayerSlot_merc_01]
<20:48:21> team: merc
<20:48:21> class: TRACKING
<20:48:21> character: TrackingA_NPH - GriffinNPH
<20:48:21> stage: 0
<20:48:21> perks: PerkRocketManLow1, PerkRocketManMedium1, PerkRocketManHigh1,
<20:48:21> inWorld:
<20:48:21> user:
<20:48:21> [PlayerSlot_merc_02]
<20:48:21> team: merc
<20:48:21> class: MEDIC
<20:48:21> character: MedicE_NPH - ValNPH
<20:48:21> stage: 0
<20:48:21> perks: PerkRocketManLow1, PerkRocketManMedium1, PerkRocketManHigh1,
<20:48:21> inWorld:
<20:48:21> user:
<20:48:21> [PlayerSlot_merc_03]
<20:48:21> team: merc
<20:48:21> class: SUPPORT
<20:48:21> character: SupportC_NPH - HankNPH
<20:48:21> stage: 0
<20:48:21> perks: PerkRocketManLow1, PerkRocketManMedium1, PerkRocketManHigh1,
<20:48:21> inWorld:
<20:48:21> user:
<20:48:21> [PlayerSlot_monster_00]
<20:48:21> team: monster
<20:48:21> class: MONSTER
<20:48:21> character: GoliathNPE - GoliathNPE
<20:48:21> stage: 1
<20:48:21> perks: MPerkSavageNatureLow1, MPerkSavageNatureMedium1, MPerkSavageNatureHigh1,
<20:48:21> inWorld:
<20:48:21> user:
<20:48:21> Skipping Versus Screen - prev state:6
<20:48:21> Finished Versus Screen
<20:48:21> m_nStaticShadowMapFrameDelay 60
<20:48:21> Turning off dropship respawn available
<20:48:26> [net 17:48:26.987] Disconnect :15; profid=2631287991; cause=11; msg=‘Nub destroyed’
<20:48:26> [net 17:48:26.988] Disconnect :64087; profid=2631287991; cause=11; msg=‘Nub destroyed’
<20:48:27> Closing Pak file Engine/ShaderCacheStartup.pak
<20:48:27> Closing Pak file game\levels\desert_mountains\level.pak
<20:48:27> Closing Pak file game\levels\desert_mountains\levelmm.pak
<20:48:28> Opening Pak file game\modes\menucommon_sp.pak
<20:48:28> System Shutdown
<20:48:28> Closing Pak file Engine/ShaderCacheStartup.pak
<20:48:28> BaseInput - Shutting down all force feedback
<20:48:28> Closing Pak file Engine/ShaderCacheStartup.pak

finally i am not the only one!!