I often see that many people seem to have issue with the fact that the game has multiple loading screens before getting into the game. Now I know this is necessary, the game has to first load all the models and perk selection, etcetera; and then it has to load the map.
But what if it doesn’t have to be that way?
For any of you who’ve played SMITE then you understand there is only one loading screen ever. This is simply because the game already has all of it’s models and characters chosen.
What does this mean for us? Well I suggest a few things. Here they are.
Remove the video played on the title screen. Replace it with an actual model and a small portion of the map background. Perhaps fog or something could be added to the background so the whole map doesn’t need to be rendered. This would remove open up more space by removing the looping video while also allowing models to be pre-rendered.
Load all models when you load the game. This makes it so when you find a match you jump right into character select rather than loading up the screen, pre-loading all models in the game (playermodels that is) would allow seamless transitioning between menus and character select, thus removing one of the two hated loading screens.
These two suggestions serve a purpose.
A. Reduce game size by removing useless videos when we could instead just be using models already in the game.
B. Removal of one of the two most hated loading screens.
What do you guys think? Should they open up some space and remove the loading screen by perhaps having a longer startup to the game (maybe, maybe not) or do you think it should just be left as is.