So some of these may be already discussed ideas at the forums, but I think that if I share and insist about them, devs will take a look at them. Also I gotta say, I’m more a casual player than a pro, so feel free to tell me in a polite way why some things are not viable:
- Carrion Birds
I totally dislike this idea. It’s a random ocurrence unfair for monsters who play full stealth, it takes away the work the trapper and support (normally the ones who have to track the monster) would have to do.
Now, I realise it’s rude to ask devs to remove this fantastic idea they had from their game. But could they at least make them appear later into the game? Having my first or second snack ruined by their visit it’s a funny way to get me killed at stage 1.
- Nerf new Hunters
Yeah, you knew this was coming, you already know the problems, not gonna say more. Well in fact, yes:
There’s something I still don’t find right. Should Gobi from Crow really see monsters in Stealth mode? I mean it has a wide vision range and when escaping with the monster, usually I try to hide behind bushes or rocks. It works normally, and I don’t have a problem with Daisy tracking you because that’s its thing. But having a Cabot dust ability with wings and low cooldown… they could make it weaker, you know?
- "Not play as X option"
Everyone is asking for this. I don’t want to play an already started game with Goliat bot at its 50% hp. I don’t even want to play monster half of the time. And If I wanted I’d just put it in my first option as it seems there’s a shortage of them. What you are favouring from me is to get into the game, go to the hunters and stay still until I get killed, so in the next game the matchmaking will probably give me a hunter role as I just played as the monster.
And well I think that’s everything I wanted to say.
Thanks for reading.