I think monsters should maybe be able to have an extra ability available only once per stage. Maybe it’ll bridge the gap for competitive and casual gameplay. Maybe not.
Infernal Rage: Goliath bursts into a violent rage that recharges his armor full instantly.
-The armour Glow brightens to full capacity and makes a more intimidating look
-*is invincible during the roar animation and 3 seconds after roar animation to be able to move out of the animation-locked spot
-Makes Fire Breath last for 8 seconds in total time and increases in range but only with melee
-activates fire breath with every melee
-*fire breath also absorbs the time it lasts
-Can hold melee button to shoot out fire breath after melee sequence and can release the melee button to continue melee.
For Lore: *The resulting of a Meteor Goliath is because sometimes an Original Goliath can go into such a rage that his physical form changes as his temperature rises until it turns blue and his fists and shoulders become biological vents to exhaust the flames from burning too hot for his body to sustain. Over time, this species of Goliath developes an immunity to it’s own heat. Soon it adapts to it’s new regular heat and learns how to sustain his flames to be concealed for stealth. It also learned to adapt his flames for combat and his Fire Breath to reach maximum range.
-the Meteor Goliath and other monster adaptations DO NOT have this ability option for lore reasons
Decoy Dupilcation - The Wraith releases a warp. The Wraith enters the warp and performs a decoy as soon as it enters which causes a DNA splitting due to the warp’s inability to teleport 2 biological beings at once. Since the decoy was able to sustain enough of a DNA during the splitting, the decoy grew to a more solid state molecularly, solid enough to become and exact duplicate of the original Wraith. Due to the warp not being able to hold for long, it closes and teleports them just out of range of merging, thus creating the clone. Sometimes, during this process, the warp is made more unstable and closes more quickly at the middle of splitting and opens that causes her molecular structure to double in size instead of splitting causing her to retain more power and creates her adaptation. This adaptation retains about 2x times the power of the Original Wraith, but it uses about 25% of it’s new power to keep her molecules stable enough to retain form. So she uses the other extra quarter of new strength to her decoy. It splits into 2 regular Wraiths at half health each. One is a tank with low damage and the other is a squishy burster with high damage. (The player controlled one is the squishy burster) whichever dies first results them morphing back together into its adaptation.
How this decoy works;
-Both spawn invisible
-The AI tank just goes after the hunters with about 50% more health but does 50% less damage
-The AI controlled clone can’t go back to being invisible after being shot at
-The player-controlled one does about 50% more damage but takes 50% more damage
-The player-controlled clone stays invisible unless shot at and stays invisible while attacking
-The adaptation can do this twice instead of once, but it has 50% less armor at all stages due to the energy being saved for the extra decoy
Lightening Rod - The Kraken stretches his winged tentacles and absorbs electrons that sit idle in the atmosphere charging his cells to retain more of a capacity of power. Sometimes, during a thunder storm, the Kraken would absorb a lightening’s bolt of electricity causing his cells to be supercharged. This rapid increase of power causes his molecules to shift into a more reserving state that change his form to retain the electricity without crashing from over-loading. This new form is results in his adaptation.
The Adaptation’s passive ability:
Over time, due to his supercharged state, the Kraken Adaptation learns to distribute his new power to his winged-tentacles to produce a more devastating Lightening Strike. The Lightening Strike now has more AOE, but due to the amount of energy needed, he only has 2 traversals instead of 3 and his other abilities do 10% less damage.
-His other abilities do 10% less damage
-Only has 2 traversals instead of 3
-Lightening Strike now does more damage with a bigger AOE
Now how this ability works with a Regular Kraken:
-His Lightening Strike now recharges more quickly
-His other abilities lose 15% in damage
Ability- Lava Fisticuffs
Description: During Battle, a Behemoth was seen performing what looked like a Fissure. This Fissure was different though. The shockwave splitted from the center of impact in a full 360 diameter inflicting damage on everything it touched. During this process, the Behemoth roars while glowing the color of lava. His fists begin to exhaust rings of fire like his Lava Bombs. Survivor reports says it does half damage as the regular lava bombs but lasts for almost 20 seconds. Whenever a hunter gets meleed or within range, they’ll catch on fire and burn from the rays of fire.
-does half the damage of regular lava bombs
-lasts 17 seconds
Sometimes, during this rush of heated energy, the Behemoth will release enough fiery power at once that it’ll create a rupture with the tectonic plates of the surface increasing the depth of the quake making it bigger in radius. When this eruption of rock and lava breach the surface, the Behemoth absorbs the concentrated raw power and focuses the heat to his fists and becomes more radiant with the heat of energy and changes his form to become his adaptation.
For the adaptation:
-does only 25% of lava bomb damage
I’ll be making up Abilities for Kraken, Wraith, Behemoth and the new monster.
Hope ya like my lore for these @Matthew
Got Ideas for the other monsters or just wanna comment? Go ahead!