So in game buffs have always been an interesting topic for me.
I prefer to make an agreement with my opponents for “no buffs” but most of the time hunters “accidentally” grab something
When we do play with buffs I find it frustrating that I can’t stop hunters from grabbing a buff in the middle of a fight and as playing hunters I have to “camp” a buff when all four of us have it so that the monster can’t get it
I had some thoughts about how I would address these issues:
- When all 4 hunters grabbed a buff it can’t be taking by the monster (maybe the whole corpse would disappear).
- A animation (like reviving people) be used to grab buffs so that way monsters can stop buffs being picked up in a fight and no more “accidentally” picking up buffs when we agree “no buffs”.
- Maybe lowering the chances of buffs spawning in so buffs aren’t guaranteed in every game or maybe buffs spawn throughout the game instead of right in the beginning.
What do you guys think? How would you change the buff system? I would love to hear everyone’s opinions