Let's talk 8.1a!


#1

Let’s discuss a potential 8.1a patch (I am going to see if it’s possible tomorrow, need to talk to PD and QA about how free they are).

Updating this list as I go.

Hunter General

  • Strike penalty 12.5% from 15%
  • 15 per second Health Regen standard on every hunter (does not stack with 30 Per sec HR Perk).
  • Global Knockback .65 from .75

Gorgon

  • Armor 3000/3500/4000 from 3000/4000/5000
  • Acid Spit
  • Cooldown_time 10 from 9
  • terrainEffectGridSize .5 from 1/2/3 <— This just means the pools won’t spread as far
  • terrainEffectRandomOffset 0 from 1 <— This just means the pools won’t spread as far
  • attackMinRadius 1.4/1.8/2.2 from 1.8/2.5/2.6 <— Spit stream is a little harder to nail people with.

Elder Kraken
Stamina Regen 16/16 from 14/17
Stamina Regen Delay 0 from 1 Second

  • Armor 3.5k/4k/4.5 from 4k/5k/6k
  • Eye of Doom
  • speed 25 from 37/46/57
    Min radius 4/5/6 from 5/6/7
  • Death Spiral
  • DPS 164/173/182 from 200/206/220
  • Chain Lightning
  • Cooldown 9 from 10
  • Chain lightning
  • Links now ignore LOS
  • Max Links 4 from 3
  • Lvl 1 Chain Damage 318/364/410/454 from 200/300/400/500
  • Lvl 2 Chain Damage 334/382/430/474 from 206/309/412/515
  • Lvl 3 Chain Damage 350/400/450/500 from 220/330/440/550

Kraken

  • Armor 3k/3.45k/3.9k
  • Stamina Regen 16/16 from 17/18
  • Stamina Regen Delay 0 from 1 Second

Wraith
*Armor 3k/3.75k/4.5k from 3k/4k/5k
*Light attacks no Longer Knock back.

  • Wraith light attack stamina changed to -0.6 from -0.4 (This allows Wraith to do a heavy, light, light, heavy cycle)

Bob
*Armor 4000/4500/5000 from 4k/5k/6k

WLM
*Burn Duration 1 from 2
*Burn DPS 4 from 6
*Daisy Flame DPS 4 from 8

SGT Hunk

  • Tech Sgt Hank Orbital DPS reduced to 250 from 275

Jack

  • Red beam drain reduced

New patch?
#2

Couldn’t let me do it? :frowning:


#3

Kinda happy to see armor amounts come down after the numerous damage nerfs for hunters. Well see how it fairs shrugs


#4


#5

Thank god! That strike penalty is going to be awesome too.


#6

Maybe the strike should go to 12.5% instead. Would be safer.


#7

If strikes are 10% each in TU09 I would er on the side of 12.5% considering monsters will be more powerful and capable in TU09


#8

I like most of the changes, but probably leave the strike % alone. Making the strike peneltys worth less will probably incourage more FT3.


#9

Health regen for all! Tee hee.


#10

when you mean “so far” does that mean there is more?


#11

It means, I am sorting telemetry and watching streams.

We could scratch the strike health and give Hunters the HR standard the summer patch has.


#12

I don’t think the Kraken change is too necessary.

I also think the acid spit doesn’t need both a CD nerf and a Radius nerf.

12.5% would be safer.


#13

Jayrob’s to be exact. Right now even. :stuck_out_tongue:


#14

Wait like health regen? What!?


#15

I tend to agree. I might pull it. Basically, I was leaving the Goliath Bros with the higher armor and pulling down the Assassin/Mage class armors, because they seem to be on top right now.


#16

All hunters are going have health regen?!


#17

Yep. I’ve been milking teases from him on stream right now. PogChamp

15 per sec to be exact. Health regen perk is 30 or 45. One of those two.


#18

They do in the Summer Patch. I can port that into 8.1a and pull the strike buff. It’ll help teams with weaker Medic players.


Title Update 9 : Everything we know - Expected Summer 2016
#19

Will it work like the perk? When you get hit does it stop? Also will it stack with RVal and Emet’s passive


#20

I think that’s a good start. As it is, it still feels that two strikes is instant death for a hunter. Would it be possible to increase Kelder’s cast time for banshee missile? I think a big problem people have with him is being sneak pounced and then immediately smacked in the face with that. A second or two of extra warning time for a hunter could go a long way