A techno-organic monster first encountered by Sol Guard during the battle for New Moscow.
Vampiric: Beholder’s passive ability. Damage resistance increases as Beholder deals damage and decreases as it takes damage.
Impulse: Its traversal. A single bar system, the Beholder flies towards the reticle via mechanical and biological thrust. It is capable of using this to fly, but it is unable to maneuver in any direction other than forward. As a result, is it common to briefly deactivate Impulse in order to reorient rather than try to steer. Speed increases the longer Impulse is continuously active, resetting to the original speed the instant it stops.
Thermal Beam: A powerful energy beam fired from the central “eye”. The ability is a continuous use, holding down the button until the charge runs out. You can cancel the beam at any time by releasing the button. The ability will recharge from whatever amount was left when firing was ceased, but still cannot be fired again until it is fully charged. The Beholder cannot move while firing though it can adjust its aim. Damage dealt by the beam increases the longer it remains active. Points increase range and decrease charge time.
Entropy Burst: A briefly charged AOE blast centered on the Beholder. Holding the button charges the ability, which is activated when the button is released or it is fully charged. As it charges, damage greatly increases but range decreases. Points increase range and decrease charge time.
Temporal Distortion: A projectile fired by the Beholder. Any hunter within its blast radius is reset to their position one second ago. Points increase blast radius and projectile speed.
Null Field: The Beholder enters a temporary state with a massive damage resistance. All damage negated while in this state is instead added to the next melee strike the Beholder performs. There is no upper limit to how much damage can be stored, but the practical limit is equal to the amount needed to kill a hunter with full health, a full shield, and the Defense Matrix active. This ability has the longest cooldown of its abilities. Points increase time and percentage of damage nullified.
The Beholder is a risk/reward style monster. Some abilities are more effective when built to their full power, but leave you vulnerable while doing so. Use Null Field to negate some of that weakness, or Temporal Distortion to ensure targets are always in the right place to be hit. Depending on how you play, the Beholder can either spam lightly damaging attacks or strike with a few devastating blows.
I’m currently working on a short piece of writing for the Beholder, so look out for that.