I bought the game at Launch, pre ordered it and all and LOVE the game, or rather the direction it was heading. but. . .
Why is no one suggesting multiple game modes? I liked the direction the game was going when they first added the arena mode. I wanted to see more variations to the gameplay, more spins on this formula so everyone could pick the one thats right for them and have fun. The game had the right idea then all it needed was to bring in more players to that formula and going f2p would do that. But instead they go f2p and rework the core game while removing all those other play options.
WHY!? this makes zero sense to me. Why not have a “classic” mode where the trapper is back being the only one with dome and things are one as originally intended, keep in that sudo story mode with the perks based on who won what round, keep arena mode for those just wanting combat, and this new mode that seems to be a focused blend of arena and classic.
Why can’t we have that in the game, it would not only feel more like a full fledged game with all the options who would expect from a AAA release that once cost a full 60 but it will bring more players since more people are likely to find a mode they like! This seems like a no brainer to me.
Right direction is options, the addition of actual character skins was a plus, the currency system seems fair right now and the store offer enough content, all you need to do is restore the missing game modes you threw away and make minor tweaks to each one based on that modes style to keep them balanced. Add in a ranked mode for all the types later after the beta is over and ballance has been addressed. Overwatch didn’t launch with a competitive mode and it worked for them. Keep that tryhard crowd at bay while you perfect the formula then launch it! Do events weekly and ranked seasonal stuff with exclusive rewards and boom you have the formula for a long lasting, fun and competitve f2p game