##Doctor Talha’s guide to Lazarus
#####Or: How to get a million angry emails from forum goers about how you teach people to play Lazarus wrong.
A common myth is that Lazarus is supposed to stay out of smell range and only get in close when someone dies. While that isn’t neccesary wrong, it is far from efficent and a good way to be baited hard.
As you become better at dodging and risk management, you need to move closer to the actual combat.
A simple rule of thumb is to never be the hunter that is closest to the monster, nor the one furterst away.
What? Why? you may ask, but real the question is why not!?
Your sniper is the only tool you have that synergise with long range. Your personal cloak do not. Your Heal Burst ability dosn’t either and your most important tool, the Lazarus Device require you to touch* the body!
*Not actually, but more of that later.
That is right, there ain’t no room for poking with sticks.
With three other hunters on the field doing their job, it will be pretty hard for the monster to focus you down. With the trapper’s CC and the support and assault high threat you should be able to just keep dodging until the monster realise it will be a whole lot easier to try to bait you rather than focusing you down while everyone is up. And that is good, because its what you want. I should probably add that this plan is not idiot proof. Your plan revolve around the monster having a basic sense of risk management. Some monster players, like @MultiDavid won’t stop for anything to kill you. No matter how much damage they take and how long they fight the trappers CC just to slowly wither you down, they don’t stop. If you are up against such monster, then only the power of Jackety Sax can save you.
But usually, as long as everyone are up, you are just as safe close up then if you were 70 meters away.
It’s the part where someone dies that usually end up leading to your death… Anyway, let’s take a quick moment to discuss:
In combat its very important you remember to use your Heal Burst.
Your job when everyone is alive and kicking is to make sure that as few people go down at the same time as possible, because if that happen your chances of saving both bodies go down dratiscally. All sort of events suddently become very likely, but here is a few examples: Your remaining teammate is the only one able to prevent the monster from consuming one of the bodies as you rush for the other one. Or you get focused. Or your teammate panic. Or you are the one that panic.
Anyway, here is the important bit to remember:
Your healing priority is > >
Your ressurection priority is > >
If the trapper dies, the CC go with him/her and the dome goes down. Not something you want.
The monster will usually leave if the trapper go down, so might as well pick him/her up if you got time to spare… I guess. If the monster did not leave after the trapper died, then it’s your team’s fault for letting the monster get to stage 3. Remember that if they blame you/Lazarus in the lobby.
The assault is the one that win the game, while its the rest of the hunters job to stall the game long enough for the assault do do his/her job. So keep this guy/gal alive to convince the monster to leave early, be it of its own free will or in a (big) coffin.
The support is important, but not that important. All you really care for is the cloak so you don’t have to spend your own. If multiple hunters die, having the support back up and breathing recharging that sweet, free cloak is always useful.
Anyway, let’s move on. It’s time to talk about everyone’s favorite ability, the:
Let’s quickly get this over with, so we can talk about the good stuff:
Rule #1: You do not use the cloak to engage in a revive.
Rule #2: Do DO NOT use the cloak to engage in a revive.
Why, you may ask?
Let’s think about this from the monster’s perspective:
There are three little hunters alive and one dead.
Suddently there are only two hunters alive, but still only one dead.
Can you spot the cloaked Lazarus?
Chances are he is either heading thowards the corpse or legging it.
Which one it is doesn’t really matter, because in 11 seconds he will be visible again.
Of course, there are exceptions, but keep these two rules in mind and use them and act on your own judgement.
Your cloak is your get-out-of-jail-card that take ~25 seconds to recharge.
It should be used as a last restort. Not when the monster is focusing you, but when all these conditions are met:
Your health is below what you feel cofortable with(usually around half health, but against some monsters, like Kraken, you can go lower if you feel confident).
Your jetpack is empty, and you are caught in the open/seppearated
- The support have spent all of his/her supporting abilities.
- Right after you revived someone, so you don’t run the risk of getting stunlocked(Haha, not anymore!). Usually the monster will be pretty mad about it aswell, often leading to the monster focusing you down no matter if he/she lose the round. (I usually end up incappitaed right before the monster dies as a result of this)
Now, if you followed these instructions correctly you should be half way dead with the monster chasing you when you cloak,(That did sound more posetive in my head…) and you are wondering: “But what if the monster just spam a bunch of attacks in my general direction and kill me?”, well, here is what you do: You turn 180 degrees and either run underneath the monster or around its legs. [I’ll update with a gif demonstration] Unless the monster chasing you is a Goliath that just happened to use Charge at that very moment or a rolling Behemoth, you did it, you escaped. What you do is up to you and how much longer you think the fight will last. If you just started, get as much distanse between you and the monster and heal back up while you are waiting for your cloak to recharge. Without the cloak and full health, I must admit staying too close is a bit dangerous. The further you are from the monster when you uncloak, the longer you have before it spots you, think for a moment and decide to attack you just for you to repeat the whole process or the monster giving up and deciding to (attempt) to bait you instead.
The monster tracking your footprints won’t be a problem in the arena, because the area is likely full of them, but keep in mind that you are not 100% invisible, so follow the cliffs sides and don’t step into the open. Your cloak doesn’t remove your jetpack trail either.
You are not a 100% invisible, you still shimmer like the hot air over a candle.
Just so that this part make sense with my statement in the first paragraph:
Yes, using the cloak while you still are far away from the monster is a bad idea. Not only do you run the risk of being baited, you get less time to escape with and your cloak will be on cooldown.
##The Silenced Sniper Rifle
It’s a pretty cool looking gun. Got a very nice reflect sight unlike the scope Val got… why anyone would include a dot-to-dot sheet in a scope is beyond me…
It stop the monster from eating, so always keep it out until the last moment before you revive.
It also create weak spots too, which are cool…
Not much else to say, get a couple of weak points on the monster torso and then try to go for head shots.
Or just spam it, because it make a pretty cool sound. That’s what I do.
Let’s quickly move on to the most important tool Lazarus got at his disposial, the:
##The Lazarus device
Let’s quickly go over the basics, so that there is no confusion.
The Lazarus device will revive a dead hunter back to full health (But only to 80% if the hunter is incpappitated)
unless the monster manage to eat two bars worth of meat off the body, it decay(a proccess that can be accelerated if the monster consume a bar worth of meat(Or a reaver… or other carnivores)), a Megamouth or a Tyrant swallow the body whole or the body is vaporised as a result of sinking deeper than two meters into water/acid or the body fall trough the map. Strangly enough, plants to not consume bodies, but that might be something that is fixed in the future.
Now that is out of the way, let’s quickly go over some useful facts and trivia:
You can move while using the Lazarus Device, so while you do slow down a bit, it’s not an excuse to stop moving.
For the same reason you can revive an incapped, swimming hunter that you might not think you could reach without going into a swimming state yourself by hovering over it. Be gentle, tapping your jump button too quickly will send you flying into the air. You have quite a lot of room for error so take your time. This also works on corpses to some degree, but they don’t float and once submerged the corpse marker dissepear. If the waters are deeper than 2 meters the body have a chance of outright being consumed by Kraken(No, not that Kraken. The sea one.)
You do not have to look into the direction of the corpse you are reviving. Backpedal if you are up against Goliath, as a rock to the face you could have otherwise dodged hurt.
Talking about Goliath, while Goliath’s Flame Breath do damage, it do not have any form of knock back, so give your dead friend a warm welcome back to the land of the living while you are both bathing in fire and Goliath in his own tears. Same goes for standing inside the puddle from a Lava Bomb.
Now, here comes the strategy part:
There are three optimal times to go for the revive:
Right around the 45 second mark, when the monster is bored and sloppy.
The moment the hunter is incapped, as they are often sent flying away from the monster.
Neither do they expect it, especially if its the first time you do it.
And the main reason why you want to be right into the action: When the monster is using an ability with a windup, like Rock Throw, Lightning Blast and to a lesser degree Lava Bomb(Good luck dodging it, you are both pretty much guaranteed the massive damage) and abilities that involve movement, like Charge, Leap Smash, Warp Blast where the monster end up traveling away from the body.
Personally, I prefer the Health Regen because I often find myself in situations where I escape the monster with low health, and then I’m forced to wait on my heal burst to heal me back to full while my team needs me.
The Faster Recharge perk is nice too, though, for shaving off a couple of seconds of the Heal Burst.
And the Personal Cloak whenever TRS get around to fixing it.
###I’ll finish this up later, I don’t have anymore time right now, sorry.