So, I like playing Laz. I like him more than Caira, but most people don’t understand what they need to do to open up a revive opportunity.
Keep. Firing. On. The. Monster.
He can’t eat while you’re shooting him, and with everyone firing on him, he’s not going to sit there trying over and over forever, and if he is, you’re gonna wreck him. Get a good distance away (don’t stand in his face, not even you, Assault) and just pepper him relentlessly. Eventually he’ll move in for the attack. He might do it as a “fake out” once or twice. Don’t worry, if your Laz is any good, he’ll be watching for a commitment to the attack, he won’t jump in the second the monster moves. Laz has to keep firing as well, the rapid-fire sniper rifle is great at preventing eating and of course boosts the team’s damage.
It sounds simple and obvious, because it IS simple and obvious. Get back and lay waste to the monster. He’ll have to commit eventually or just flee. The key to opening up a revive opportunity and preventing eating is to be as evasive and as annoying as if you’re the last person alive and the Monster’s trying to hit the power relay. Toss mines around the corpse as well if possible before taking position.
You want to make it seem like a really, REALLY bad idea to camp that corpse. Everyone should have a tree or a rock handy that they can quickly dodge behind to avoid ranged attacks, and for the love of god don’t use Hank’s air support unless you think it’ll scare the monster off (i.e. no armor, 75% or less health) for good.
Too many times while I play as Lazarus, the team tries to just run the Monster away, or someone gets too close, or they’ll want me to move in the second the Monster moves. Everyone on the team has to simultaneously commit to the revive attempt, and in doing so, you’ll generally do a LOT of damage to the monster. I know this, as I play the monster primarily! A good team will make eating that corpse without the eat speed perk borderline impossible. It’s a little different for each monster, but is possible with all 3.
This is of course, only for a single revive, if two people are down, things get more hectic and complicated.
Worst case scenario, the person gets eaten (ideally after a long struggle where you’ve fucking destroyed the monster’s health) and your team flees and the person should be nearly ready to be dropped off. Getting a person back up is all about your team creating an opening with relentless aggression. No shield beams, no damage amps (continuous fire from all people!!) nothing but pure, endless death.