The thing that people need to understand is that Lazarus brings something way different as a hunter.
What is the goal of any other hunter team? Get the dome up before stage 2(atleast 3). This is called an early game plan. It’s different with Lazarus.
Lazarus is all about late game: preventing strikes, preventing cherrypicking buffs, preventing death. With other medics, strikes are huge and most monsters feel comfortable getting in a dome stage 2. With Lazarus, a monster shouldn’t be comfortable but they shouldn’t be scared either. Getting the trapper down is easier but there will be no strikes, and a good support and smart Lazarus won’t let himself get strikes from a stage 1 monster (I’ll cut you slak with stage 2). While the monster “can’t” be domed with a Lazarus, it shouldn’t matter. Lazarus is a late game player, like bucket with his sentries or crow with his high damage and stasis abilities. So in conclusion, doming the monster shouldn’t matter as much with Lazarus.
I’d like to point out something people often forget about Lazarus: his sniper leaves no trace. Why is this important? Think about the relay… I’ll give you time… okay I’ll explain. When all 3 of his teammates are dead what does support do? Run and cloak and shoot the monster if he goes for relay. Lazarus is actually best for this because of his NO TRACE sniper. The monster won’t be able to find Laz. So meanwhile the dropship caters in 3 more hunters every 2 minutes that slowly chip away at health with Lazarus 200m away and undetectable. Now don’t get this wrong, this is NOT plan A, or B. It’s more like a C or D. This is mostly because it doesn’t work on all maps and the monster will slowly get the relay during reloads and besides, most good monsters win stage 2 and fair much better doing so against Laz. So here is how to fix that.
Right now as it is, a good Lazarus has good medic capabilities and most of the above changes would be huge. What Lazarus does is force the monster to camp, that’s what Lazarus players and teams need to understand. DO DAMAGE when the monster is camping. Hank’s orbital, Torvald’s mortars, Hyde, Parnell, and Buckets sentries are all really good counters to camping. Three points: 1. If a monster camps he should be punished fairly 2. If a monster doesn’t camp Lazarus should get them up 3. If Lazarus goes down he’s just as useless as any other down medic (except slim’s drone, I know). So the solutions?
- Speed up revive rate to counter camping.
- Better cloak to counter camping.
- Having a dead body not have a timer.
- Increase damage output to punish camping.
Options 1 and 2 are very dangerous to deal with because skill is hard to measure. Both of those could do nothing in theory, or completely change the game. We don’t know; just look at the arguments in this thread. A toggle cloak could easily be taken advantage of by a skilled player, and faster revive means the monster can’t pay heed to any distractions. Another good point is that Kraken and Wraith(and behemoth with tongue grab and rock wall if its used right) fair much better when camping, especially Kraken with his range attacks.
The dead bodies would be really good as well. If a monsters only option was to eat the body to be in the safe, would be quite over-powered. This would force camping for an infinite time. I see the point however, just kill Laz. Have you ever played against a coordinated Lazarus and Support? Laz stays hidden really well. A good Lazarus will get that body back up if the monster doesn’t camp. This would be a game changer. A stage three monster with full health would have trouble winning, and that’s not the name of the game.
That’s why I think we should increase his target multiplier and damage, and here is why:
- It is easier to notice changes.
- A damage buff will only result in increased damage output.
- It fits in with Lazarus’s late game strategy; its the odd one out, just like Laz himself.
Let’s say a body is being camped. Alright fine, deal damage right? YES. Nail some damage on the monster, that’s the goal right? Killing it? YES. Screw Slim being the combat medic, become the sniper assassin Lazarus. All will fear the name!
Now before I get out of hand, the buff shouldn’t be anything major and I’m sure none of us want to see him become OP. I just wanted to tell you that most of you are looking at this the wrong way.
I hope you guys see where I’m coming from and consider the buff in damage.