Out of the couple of Hunters I have played over this weekend, Lazarus seems to be the slowest to level up.
The one skill I don’t really understand, and took forever to get points in, was to revive a dead player. It seems a little counter productive, as your job as a medic is to keep everyone alive, and if they die, then you aren’t doing your job properly!
In the middle of a fight you want to revive your fallen comrades asap to get them back into the battle. It just seems very circumstantial to unlock this one - unless you just stand over and wait for your buddy to bleed out. What this will lead to is people farming for their own progression, instead of for the game at hand. Which can also hinder the experience for everyone else. For example, the monster wipes out 3 players who are all in the fight for your life stance, the Lazarus player sees this as a good time to get some character mastery points, so lets you all die. As he is going to finally revive a player, the monster downs him, thus ending the game for the hunters who might have had a fighting chance if the medic was playing properly and not trying to farm some points.
I also think there was a bug with the other skill saying to revive wildlife or something along those lines (cant remember the exact wording). I think I read a dev say that this also counts for reviving players, but that didn’t count for me when playing. Also seems another counter-productive thing to do, as the medic will be off trying to kill and revive the wildlife instead of supporting the team. Also wasting his charge on an alien monkey, instead of on a player that might be needing it soon! Again, as I said, I believe I read that players should also count towards this? So maybe that was just a bug.
The only good one so far was to revive a fallen hunter whilst using the cloak, as that makes sense for your class. And will actually provide some on the spot help. Instead of waiting for you to die first and wasting time.
I haven’t been able to progress any further as a result, which is a shame as Val seems to be pretty well thought out and I’ve had no problems with progression. But then again, I understand that this is Alpha so I know things aren’t 100% ironed out yet. I just hope Laz has a few changes to his by release!