I never thought Elder Kraken had issues with damage that were specific to him. And so did the majority of the community, at least from what I saw. People complained he was too slow and got domed and killed at S1 too much.
But what did TRS do? Buff his abilities and melees and speed. Elder has good melee damage. The most damaging monster melees(Now with better hit boxes) and he has good abilities as well. It’s too easy.
You can’t dodge a LS after being juggled by a heavy or stunned by a missile. The problem is they buffed Kelder’s abilities at range while not nerfing his burst at close range, which was always his strong point. [quote=“Terry_Locke, post:18, topic:86417”]
Also, I keep seeing people saying that one fuck up as a hunter means a loss. When has that not been true? If your medic failed to take a rock throw at a crucial moment pre-patch, it usually meant a wipe. If the assault popped his shield late and went down, the monster was free to engage as long as he wanted with little threat. Usually resulting in a wipe. It’s no different, it just seems like it’s worse because hunters are making those kinds of mistakes more often against unfamiliar monsters.
To a degree. Before, letting the monster stage up wasn’t a mistake. I like that it is now, for sure. The hunters should be inclined to not let the monster stage up like they are now, but Elder Kraken at S2 and S3 is too strong.
You can’t miss domes, nor can you throw a dome with a loop in it(which is nigh impossible on some maps, cough broken hills). If you aren’t getting 3 bars of health a dome, the game is in the monster’s hands. It has not always been that way. Hunters could have a chance with a full health S3(not Kraken) but now this is not the case at all. ESPECIALLY with Kelder that has huge ability hitboxes at S3 and also larger melee hitboxes and probably the best traversal for a melee monster in combat.
Elder Kraken might be fine once FT3 is blocked, but as of now? No.