Banshee mines, vortex, lightning, he has 3 separate ranged attacks suitable to prevent a revive, one of which can fire once every 5 seconds and can store 3, Goliath has 1.5 (leap smash ceases being long range when used), wraith has ~2 (decoy is laughable, and warp blast is like leap smash), behemoth is the only contender for ability to keep hunters off a body at range, with all 4 of his attacks being able to deny revive, if he fires them ahead of time so the animations finish first.
Kraken can shut down Laz at distance no problem, every other monster has to commit heavily to preventing that revive, which is what Laz is intended to be, blood for blood, Kraken simply draws blood for no cost. He is far tougher than the wraith, who has to be up close to finish a corpse, and remain close still if Laz is there, Kraken is more than tough enough that he could go in there and get his hands, err tentacles dirty for that strike the same as the other monsters.
Kraken has huge melee radius, powerful ranged abilities, all off which have nasty knockback, a fair chunk of health, and a devastating close range option in his only non ranged power. He has more tools to shut down a revive than the other monsters without the lol nope ranged auto attacks of his, which allow him to deny revives without blowing the huge number of cooldowns at his disposal.
If you drop against kraken you are not getting up unless he allows it, it is far too much of a free win for him.
I play kraken as a much more brutish close range fighter, and I have never really needed to resort to the ranged spam to lock down incapped hunters, he just has so many tools at his disposal to do it that he really doesn’t need one that is purely revive prevention at long range.
If only there was a limit on it, such as it causing you to descend slightly when you fire it, this makes it more difficult to sustain distance and dish out damage, and would mean you could only block the body for so long, and would have to be more sparing with your currently unlimited ranged attack. Increased damage, but for every 4 you fire you drop ~1 meter towards the ground, not drastic in a fight where you are using mostly powers, but reduces the power of raw spam.