Wraith is annoyingly broken and needs to be looked at again, but with different changes. I never feel like I’m having fun fighting one. It’s always a complete face-roll for either side.
However, Kraken has always been OP from the start. Now that we see more skilled people playing him, we are realizing how broken he is. You’ll noticed the more skilled Krakens like to be on the ground more often than being in the air due to how big his attacks are and how easy it is to chain his vortex with a swing.
Kraken’s melee attacks have the biggest (and most ludicrous) range. It’s so huge, it clears a harpoon from behind without even looking at it.
His ranged auto-attacks interrupt pick-ups without putting himself at great risk. His ability to stay in the air makes him harder to deal damage to from the Assault, which are all conveniently close-range damage dealers.
Almost every form of slow/crowd control is inconsistent with him and since it no longer slows his flying they’re feeling useless. Tranqs don’t pull him down, harpoons don’t pull him down, stasis grenades don’t pull him down. Sometimes they work but it honestly feels like nothing brings him down so that Assault can do consistent damage to him to match it’s damage output.
His sneak attack has an unnecessary long range compared to the other monsters.
How I feel… against a moderately decent Kraken (without Sunny) you simply won’t dodge any abilities. If a Vortex or Lightning Strike misses… it’s not because you did well. It’s because the Monster did poorly. The amount of unavoidable damage that Monsters can dish out make certain Hunters like Val, Bucket, Lazarus unviable in top-tier play. Kraken is the worst offender in too easy unavoidable damage. Goliath only has flame-breath, for everything else he has to chain attacks (IE. Double-overhead followed up with Rock so they can’t jetpack away in time). Wraith has Warp-Blast and Abduction, both of which require no chaining to be avoidable at close-range unlike the Goliath. Lastly, we have Kraken who has Lighting Strike and Vortex. Both of which can be used without even touching the Hunters and still always land as long as you aim properly. Let’s not forget the mines that he can throw that don’t slow down until they are conveniently already close to your face that you will stumble when you shoot them so you don’t take damage. Now you aren’t doing anything to the Monster while you’re stumbling around and shooting those mines.
I heard from someone that the spore-cloud launcher is going to be adjusted. The suggested changes will make Slim unviable against Kraken and we’ll be back to Caira only meta yet again. Slim can’t keep up with any of the Monster’s raw numbers of [Healing = Damage Taken] ratio except Behemoth. His ability to keep the team alive relies heavily on the Monster losing track of the Hunter he’s focusing and thus allowing him to heal up the wounded. Which will make Caira the only healer yet again to be able to keep up with the raw damage.