There’s always one.
@flamand_quebec13 Train on all maps, since you’ll likely not have a choice in which map you play on. It’s a bit more difficult playing on Distillery, Medlab, Broken hill, and Rendering plant, from my own experience, however I have gotten better at some of these maps.
Know your feeding routes. These won’t change from any other monster, but I think it’s a bit more important with Kraken, because of how slow he is. You want the energy meter filled almost entirely by the time the hunters are on you. If it’s around half or less, you’re gonna have a rough game.
At S1, keep distance in domes, and remember to throw attacks at the hunters. Deal some damage and try to force Support/Medic into shields and heals. That will reduce the damage output a bit.
At S2/3 you want to be staying closer to the hunters. You want to drop down and use your heavy attacks as well. Follow it up with a Vortex, BM, go back into the air and use a LS. Spread your damage a little if it’s a Val. AS is a great counter for Sunny/Val. Throw BMs behind a hunter, use LS from infront. Either they boost into the LS or into the BM (best case, you hit with both). You can also use a LS from behind to either tumble them, or force them to jetpack into an AS.
Successful Krakens (as well as other monsters) I’ve faced tend to throw in pounces. Use these either to close the gap after a heavy attack/finding yourself grounded, or to throw in a little chaos. If you pounce the assault, someone has to stop to shoot you off. If the communication isn’t great, they’ll all stop their jobs to do that (healing/shielding/CC), giving you a brief window to capitalize.
After a dome, remember to turn around, use your snowballs and other abilities to slow the hunters down. Aim your LS and Vortex in front of them to make them stop or take damage. If they take lots of damage, do NOT go back to finish them, unless you know 110% you’ll get the down. The worst possible scenario is for you to go back and find the hunter is shielded and being healed up to full. You’ll lose all your distance gained and likely find yourself in a follow up dome soon after.