All they’ve really done is make stasis nearly useless. His stamina in combat regens faster than it pulls him to the ground resulting in a monster that moves extremely fast and is unaffected by trapper weapons until on the ground making him hard to hit or deal any damage and even then he still has his Goliath level of armor and health to rely on.
I’ve noticed over the past week that Krakens have gone from manageable but dangerous to out of control.
Crow is completely useless, Abe can be ok but still has trouble actually pulling Kraken down (and since Kraken moves at full speed he just leave the AoE of the grenades VERY quickly), Griffin’s harpoons are broken instantly by ranged attacks and Maggie is not bad but requires a lot of setup time.
This is an issue when a monster can virtually ignore Trapper CC.