Just had quite a few match ups against kraken back to back and they were a bit frustrating to say the least. Especially the guy who would armor up, ambush the medic and pick off the rest at stage 1.
I’m usually the last one to say OP, but it seems a bit out off with the distance and damage that a kraken can take advantage of. Reminds me of the wraith in terms of damage except the wraith has to get close enough.
It appears the kraken can stay airborne for what appears to be indefinitely, and only has to close the distance if they get a good bomb in and want to do aftershock as a finisher. Although 2 bombs seemed to KO, I’m sure there was regular hits in between that nicked damage. Hard to watch health bar while running from the monster which was chasing by air. Is this working as intended?
Before the “trapper is supposed to lock down the kraken” comments come in. The trapper has to get close enough to trap the kraken. Otherwise they can just stay out of range of them, which is the point of this post, its semi-perma distance + damage potential with the lightning strikes. Ironically, none of the krakens used banshee mines. It was just lightning strike, aftershock and vortex wave. Although traps appeared useless since a 3 spread trap setup from maggie was single swiped away making it ineffective.
Now I’ve never posted on this before, and I probably just ran into some people who were on their game, but after seeing what top notch monsters can do, I repeat - is this working as intended?
Elite rank hunters almost insta killed with traps being ineffective.
Unless the players were hackers or had the random ability insta-cool down bug, this seems a bit out of scale.