Sometimes we take in-game experience for granted as “how it should be”. Or rather we do it all the time.
There is some conversation piece about what Bucket does when the rest of the Hunters die and while I mused about it, it dawned on me that all we see through Buckets eyes is what a human would see.
But Bucket is not a human - it’s an AI. Why would the digital mind perceive the world like a human? So - in order to make things more interesting give us “BUCKET MODE” where the world is stripped of fancy organic doodads and laid bare as what it really is: distance, space, obstacles, targets, vectors interpreted by a cynical practically immortal artificial intelligence.