So I was thinking of a Kala adaptation, and think I’ve come up with a pretty good one.
I can see her as a medic where her armor reducer when attached to monster gives off a HoT radius to heal, and maybe a slight DI/DR. I said slight, so maybe 1-5%. She should also have a longer range on her beam so she can be more at range.
Her teleporters can be removed, and replaced with a medpod that removes strikes, or exchanges strikes between players and Kala.
This way it fits in with the lore of her turning rogue and monster, and thus she puts her life on the line for her teammates. They walk into the medbay and she gets the strikes that the person had. This way she can only use the medbay twice in a game and she doesn’t become OP by nullifying any strikes the monster gives.
As for her mines, keep them as is, but maybe make them hone in on the monster from a farther distance, like 30-50m.
Then give her a solid HB around 400/450 and you’re golden.
Please, if you hate how hunters are switching roles then don’t comment saying so. Just accept the fact that TRS is doing this and they won’t change. You aren’t going to change the past, so just move on. Plus this suggestion fits in with the Lore!