Now that Behemoth’s traversal stamina has been nerfed, I’ve noticed that it’s nigh-impossible to win or to reach Stage 2 without fighting the hunters in Stage 1. A good hunter team nearly always finds the monster in Stage 1. The Behemoth is forced to fight because he can’t traverse fast enough to escape a competent Trapper, and can’t move fast enough to avoid confrontation within a dome.
Compared to other Monsters
Fighting full-bore at Stage 1 is a rookie mistake with all the other monsters. Behemoth fares better at Stage 1, but not well enough to be the exception. I’ve managed a few Stage 1 victories, but only by coaxing Hunters into caves and going all-out, with the damage bonus perk equipped.
I’m pointing this out because it’s a paradigm shift in how to play Monster, and I’m not sure it’s what the Devs intended. Do the Devs really want a Monster that is forced to clinch the game in Stage 1? Do they imagine that there is any other way to play Behemoth right now?
I’d like for the nerf on Behemoth’s traversal to be reversed, so that it’s possible to reach Stage 2 without a pitched battle.