I doubt that I am the only one to notice this, small maps such as the foundry it is easy for the hunters to be close to the monster and hard for them to have line of sight. Allowing the monster to be close and unseen. On large maps like weather control, the hunters have a tough time getting close to the monster, but when they do the monster has few places to hide
Bruh on foundry as a Wraith or Kraken you could get away easily becuase you cover the whole map in seconds. Sure very few places to hid but thats when you Flee Till Three
I didn’t say it was hard to get away. I just said that I believed that there seemed to be a noticeable and opposite way small and large maps fit together
“Just a thought on maps”
There needs to be way more of them.