Honestly my only real complaint personally about krakens snowballs is their unlimited range. Even if it took the same time to destroy in the sense that he has to spend x amount of time on auto attacks to destroy things, its still largely to his benefit- Because he can destroy them from anywhere in LoS. All of the other monsters have to essentially waste an ability, or get up close to it, melee it down, and then get back onto what theyre doing- Which to do quickly, means they have to use traversals, either to it, from it, or both- Which gives the hunters a lot of time to predict exactly where the monster is going, and punish it along the way with damage/cc, set up at a new location, get out heals, let abilities on cooldown, actually cooldown, and if the monster does use traversals to do it quickly theyve limited their mobility resources afterwards to continue to apply focus, etc. Where as kraken can go +Turn. pew pew pew. Turn back to target, business as usual+.
It also readily allows kraken to keep targets down in LoS from 100+ meters away- Which is one of my biggest overall complaints about kraken next to banshee tumbling.
To make it worse, the image of the snowball drops after about 60 meters (ballpark. i havent tested it in awhile and cant recall the exact), meaning hunters can be (and probably will be by higher end krakens) hit by invisible snowballs. With the radius they explode at, kraken doesnt even need to be super accurate- you have about a 6 meter bubble right now I believe (down from the 8 it used to be, so thats better at least) to keep preventing pick ups from almost any range.
Id love to see his Snowballs range limited to around the range of markovs lightning gun- This way in order to dish out continual auto-attack damage, hed have to (more likely) be in range of the assaults- Like all of the other monster. Id also like to see a range limit on his actual abilities as well- But definitely dont feel theyd have to be as close- Just enough that kraken cant easily escape a dome with a target down, and easily turn it into a kill from 70+ meters away.
I think changing this and ironing out the banshee tumble lock would go a LONG way to reducing some of the frustrating mechanics kraken is capable of which might help how he feels to fight at a high level as well as in pubs.