Compared to Stage 1 Evolve, y’know, the full-priced game, monsters do seem to have been nerfed significantly, the greatest of which (I think) seems to be how wildlife gives you less Energy for your Evolve meter. Those two-legged strider dudes used to give 3 chunks, not 2. Elite Wildlife (anything fucking /big/) used to give you 4. I think that’s probably the biggest blow to playing as monster. Most of the monster nerfs that came about were from new players (admittedly, like me) who bitched about monsters being OP. So now the rounds are heavily, heavily skewed towards the hunters. Damage reduction perks are borderline necessary for almost any monster if you want to last more than 1 dome.
In my opinion, Wraith is still a little too strong right now, but I’m tempted to buy her now that I have 10k keys and give her some practice. We’ll see if I change my mind. i do think that Goliath and Gorgon need some love, Kelder too, since he’s supposed to be the more ground-based variant. He should really be a little tankier.
Gorgon especially. her displacement is fucking great and while I suck in general as monster, I will say that I feel especially useless in combat, especially against anyone with shields. I think she’d really benefit from a damage buff, and/or allowing her to place more than one Spider Trap since that’s her bread-and-butter.
Right now, and take this with a grain of salt since I am not a big ol’ veteran of every character or monster or map yet, but bursty monsters like Wraith, Meteor Goliath, and (althought I’ve not fought him often) Goliath seem to be way better than, say, Gorgon, who is advertised as “wearing her opponents down over time”. With the burst heal and shields provided by, well, every medic and most Supports (Sunny and Hank specifically), it’s really hard to take the hunters down, even at Stage 3, with DOT or “zone-control” abilities like Gorgs.