It has a downside, but getting an early bead on the Monster is hugely important for landing early Domes, and not-Maggie Trappers can struggle with it.
If anything I’ve seen sneak starts become more popular with less players picking Maggie in recent times - it practically guarantees time along until the first birds when done correctly.
Bucket definitely wants to position somewhere where he can meet the team relatively quickly though.
A faster UAV would be somewhat useful, but not really necessary.
I would love it to be less picky on ascent and descent though.
It can be outright painful to try to get it to rise enough to not bump into a cliff sometimes.
Ooooh I beg to differ on his damage potential.
If the team is fighting around five Sentry Guns against an aggressive Monster while he constantly fires his gun, I like my chances at outdamaging any Support - unless the Monster takes a shower in an Orbital Barrage or jogs over a Damage Amp’d Minefield.
The Sentry Guns are actually a bit absurdly durable - it really takes an ability to clear them in a timely manner - but I fully agree on the stubby range.
It is generally hard to damage an evasive Monsters with the Guns as no exception, but they can be miracle workers in defensive matches.
Dust tagging helps the team stick on the Monster if they already saw them - much less useful than keeping them on track consistently and helping with the weak early game of some Trappers.
Shooting through walls rarely does anything of importance beyond the occasional Relay cheese.
I severely doubt that, and Dust and UAV are different in uses.
With UAV I can really cut down on the time where the Hunters run around cluelessly against a sneak start, and keep a nigh constant bead on them so we always know where to go.
With Dust you can kind of keep on the Monster’s tail when he is near…which Bucket can also do.
Damage Amp isn’t useless, but it is highly overrated.
Assaults aren’t doing much damage at all against evasive Monsters, and they are only hitting damage levels that make the Amp worth using a small fraction of the time.
I’ll take Bucket’s more consistent and less glamorous constant chipping over that.
I think people overrate the Damage Amp because it is so flashy the few times it really pays off - Bucket Turrets are relatively invisible. Burst looks more powerful than constant damage at first glance.