In the following thread the situation was described where hunters choose to bunker down for a match rather than… you know… hunt…
I feel that this is something that happens a bit too often and it disrupts the fun of the game for monsters. I don’t mind that hunters feel that they’ve lost track of the monster at stage 3 and should retreat to the relay, but when people decide that the wraith is a “coward” in the early stage 2 game and sit at the relay for 10 minutes they’re being potentially unfair to the monster.
So my suggestion
Give monsters some form of passive buff if they are not “engaged” between the stage 2 and stage 3 evolution completions.
The “how” isn’t important compared to the concept as a whole, but I know people would want to understand more specifically what I’m suggesting. Note that as usual this isn’t about specifics, I literally do not care for “this would be unbalanced” talk since there is nothing in this discussion that is so nailed down that it couldn’t be balanced. Leave that shit at the door.
So, for example:
The buff could be something reasonably small but significant enough such as a damage resistance buff or damage bonus buff, or something more directly related to health and armour. The buff could be permanent or time limited to encourage the monster to use their bonus on the cowardly hunters.
Denying the buff should be simple enough that a team chasing a particularly sneaky or speedy monster can deny it just through the normal process of hunting, but not so low that relay campers can chip damage and deny the bonus.
What do people think?
- Yes: help punish hunters that don’t hunt
- No: relay camping for the whole game is fine